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报告翻译问题








1. a toggle that prevents medkits and vials on the ground from healing the player, instead forcing them to only add improved medkit ammo - right now, it effectively stores excess health to be applied later instead of providing full health management
2. separate values for how much ammo is consumed and how much is healed - with some mod setups that increase health far past 100 the healing from this medkit can become extremely small/expensive relative to rarity and strength of healing items found in or out of combat
3. health charger integration - allows for bases to have slowly recharging improved medkit refills
With these three additions it wouldnt just be an improved medkit, it would be the ultimate medkit
could you make it so it works on them as well?
(and add the voice where they say something like "thanks mate")