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- I'll take a look at the VK but it should be working as intended maybe Ive missed something.
- Some changes to crafting costs are coming on the next patch.
- Yeah the jaw protection is definetly an oversight, will fix.
- More armor is coming, colorable and variants depending on stuff like that.
- The mod was a commission for the most part even if I added some ♥♥♥♥ myself because I liked the project and one of the things the commissioner asked for was that the ammo had to be new and not the regular IRL ammo. Blame 343 Industries/Bungie for being lazy and using the same dimensions, the only thing I can tell you is that there is new textures coming for all the ammo added by the mod.
Odd choice on the commissioner's part, but hey, fair enough. I figured it wasn't entirely unreasonable for a variety of reasons.
so can you make it that they only use the weapons/armour from your mod and increase the chance of a spartan coming to help as well
also they are too weak to fight a mechhive defoliator ship crash and i even called them 2nd while the 1st was a different vanilla faction force got wiped out
so then can you get all of the marines or odst and above to have trait tough
and also i believe the spartan armour too weak and same with their shield
and with their shield the spartan armour quality doesn't increase the shield cap
is it possible to make a optional setting in the config that would increase some of the stats of all your items by 10% or 25% of stat increase or at least the spartan gear
just wondering whats the point of having 2 different M7