Sid Meier's Civilization V

Sid Meier's Civilization V

[CIV VI] Canal
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Triton Supreme  [开发者] 2022 年 8 月 15 日 上午 9:48
Suggestions
Here you can give me your suggestions, changes to make to the mod.
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正在显示第 1 - 6 条,共 6 条留言
Gleb Cornery 2022 年 8 月 18 日 下午 12:02 
You need to add the ability to ignore rivers to all naval units, because when a canal crosses rivers, naval units that move through it as well as land units lose movement points.
Triton Supreme  [开发者] 2022 年 8 月 18 日 下午 11:21 
interesting, it's a DLL bug but should be easy to fix, thanks for reporting it. (I'm gonna fix it this weekend.)
Triton Supreme  [开发者] 2022 年 8 月 20 日 上午 1:06 
引用自 Shuricas
You need to add the ability to ignore rivers to all naval units, because when a canal crosses rivers, naval units that move through it as well as land units lose movement points.

I forgot to warn you but it's fixed.
nicoern86 2022 年 9 月 3 日 上午 11:57 
Hello, could you make the mod allow you to build canals in the territory of city-states? I would improve it and make it more historically correct
Gleb Cornery 2022 年 9 月 3 日 下午 12:54 
引用自 nicoern86
Hello, could you make the mod allow you to build canals in the territory of city-states? I would improve it and make it more historically correct
In the territory of ally city-states will be better
Mumen Rider 2022 年 9 月 17 日 下午 12:36 
Any chance this version of the mod will get changes to include some of the changes in the gaia collaboration? Personally a big fan of restricting the ability of naval units firing, debuffs to land units and irrigating desert tiles.
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