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You are right with the vehicle groups, they tend to get stuck or not to move at all. We have some detections, but they does not solve the occasional flip issue.
For the flipped vehicles I will probably introduce some kind of detection, unflip and reassign the crew to them so it does not blocks the trigger.
I will review the briefing. I am pretty sure some info is there, but I don't know if correct one.
Another thing you could try is maybe waypoint them around Slapy so they don't collide with the buildings or other vehicles? The player isn't going to venture down that far, so in theory they shouldn't see them. The vehicles won't get stuck and immersion isn't broken.
Thanks again for taking this feedback on board, it's very much appreciated.
For the stuck in the object issue, I will test the solution we have for trees and extend it to houses too.
Little hint as you have already finished the campaign. Try enable the Victor is engineer setting, try replaying mission on veteran difficulty and try to use toolkit on damaged vehicles, like tank in mission No turning back 03b. You should be able to partially repair the vehicle. This should be whole new experience.
Please, let me know if it is working correctly.
That's a good idea as well. I've played many bad defense missions on the Workshop where the players are not informed of what's going on, so you sit there for thinking "What are we waiting for? Is everyone dead? Is the mission broken?" etc...
I just tested it with the difficulty set to regular and then set to veteran - it's working as intended. I also checked with the debug console (player getUnitTrait "engineer") to be absolutely sure.
Just curious - is there a reason the engineer trait is specifically locked behind veteran difficulty? What about players who prefer regular difficulty?
I have also thought it could be a reward for finishing tough objective in some prequeel mission. Time will tell.
Unless i've missed an enemy hiding in a building or something the trigger for clearing the town won't execute.
Additionally I will add crate with backpacks to every mission near starting position.
Easy mode will be available for recruit and regular difficulty.
For now to solve your issue try to escape to the mountains. The place should be visible on map. Your units have to be max 150 away from you there to finish the mission. I will probably remove this condition to make it more playable for others.
I destroy all the helicopters on the strip and in the hangar, but there is no reaction from the game. It is also impossible to complete the mission through the village, where you have to go.
Make sure you are not using unsupported mods like ACE. Try launching game only with required mods.
If you are familiar with arma debugging, you can try check the logs if there are some errors regarding this mission.