饥荒联机版

饥荒联机版

Woodie: Finely Tuned [Open Source]
Null  [开发者] 2023 年 7 月 12 日 上午 10:14
Woodie’s New Skill Tree
For those of you who keep a close eye on the updates you may have seen Woodie getting a brand new skill tree. Because this update will be a dramatic change to his character files this mod will be incompatible upon the release.

With that being said I am wanting to wait until the update and any hot fixes release before looking to perform any updates to this mod.

Thank you all for enjoying the mod up until this point and hope you have fun with Woodie’s new skill tree.
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Nani 2023 年 7 月 13 日 下午 12:21 
Appreciate all your hard work! :stars:
Chicken 2023 年 7 月 30 日 上午 2:38 
I can't wait for the update
Null  [开发者] 2023 年 7 月 30 日 上午 7:17 
I will be looking at the new code more in depth next week.

The first update will aim towards making sure this mod is fully compatible with the skill tree where there’s any overlapping skills.

An example is Weremoose’s Movement Speed. The skill tree will allow it to be bumped up to 1. So I have to go in and make sure players can choose whether they want the skill tree to be the dominant choice or the mod overrides it.

It’s important for me to allow players to choose how they would like to play without compromising the original vision for the game.

Once the compatibility update is complete I will add options for skills that are only available on the skill tree. An example would be the Werebeaver’s new Tail Slam and being able to tweak how that works (radius, damage to enemies, mining capabilities, etc).

This all will of course take some time as I decide how to approach this both on the code side as well as how these settings will appear in the mod configuration page.
nolhan.kdfr 2023 年 8 月 20 日 上午 4:53 
i have a idea about adding settings that will impact the settings, like the goose's flight ability cost or the amplification of certain skills
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