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i am stuck on a curb here
https://imgur.com/a/qa3GEBv
this one is propobly intentional but just in case.. you can jump on the flower pot (it is a nice off angle tho)
https://imgur.com/a/SOYIxae
this isnt rly a bug but the doors could be smothed out it feels weird to pixel block on them
Didnt find anything else! it does feel like the sites have very little cover too them, but since i dont have 9 ppl to test that i will just trust that is plays well.
i rly love the underground area aswell as this part https://imgur.com/a/M1rMsu4
and the radar colors are perfectly chosen.
overall i rly like the map solid layout and design ideas, like the big wooden thing on one of the sites.
if you will ever host any playtest somwhere i am looking forward too it.
Thanks a lot man ill add those bugs to my list :)
I only have 2 feedback as everything else is perfect.
1. In ever case this map becomes a competitive map, heres 2 bomb stuck spots i found:
https://imgur.com/a/Vy33j3A
2. I recommend making the boxes at mid a little bit smaller so you can peak
Im gonna guess your using 70x70 crates from dust 2, so i recommend making it either 64x64 (can see head) or 64x64x57 (can see head and parts of the body)
Oh and if do wanna playtest it (casually or competitively) check out tophattwaffles playtests on the source engine discord server.
Thanks a heap for spending time on the map man. I will be sure to fix the bomb stuck spots and adjust the crates
However:
1. The boxes at mid should be smaller so you can peek over them.
2. You can do a funny jump and get on top of the wall separating mid and connector. Idk if its intentional but it can give you major informational advantage https://imgur.com/vLh9j6i
Also fix stuff other people said.
I absolutely love these jumps https://imgur.com/a/hm8Xrqr (Also, you can boost someone on top of that rock at the end + clip the curb that im jumping from)