Divinity: Original Sin 2

Divinity: Original Sin 2

Arcane Archer - Slightly Unstable Elemental Archer
Cleric  [开发者] 2022 年 8 月 2 日 下午 11:11
Bug Reports and Known Issues
Due to my absence, these responses and updates may be delayed. This *IS* a Beta release, and polish is still needed. Issues with FX, animations, etc. and requests for additions are not my priority with this thread unless they directly related to something causing issues with functionality.

I will be back and working before the 15th of August.

Bug Reports

Bugs are inevitable, and there's only so much one developer or modder can discover through play testing on their own!

Please provide as much information as possible! Locations, characters, skills (either on toolbar or equipped), when it occurred (combat, peace, cinematic), and what was going on. Also let me know if you have other mods activated. If you have videos and don't want to upload them, PM for an email to utilize (but still post here so people know it's been reported!)

Known Issues

There are two status effects named "Deeply Wounded" on an enemy?
If you are using my Warfare Expanded mod with it's dependency Shared Resources, this is not a bug. Or rather, it's not unintentional. Since this mod is not (yet) updated to use shared resources, there's currently two versions of deeply wounded. Take advantage of this while you can, but it will be changed in the future.

Trader doesn't have [book]?
1: Traders only restock with certain events. If you are certain you've NEVER talked with a merchant and they don't have the books available despite the mod being active, please let me know. Traders you HAVE spoken with prior to activating the mod will only have the books when they restock (their inventory will update on level up, or after some time).
2: Character creation is wonky with the lead/ofhand/dual attack skills showing up. Make sure you're editing your preset class. If you don't choose these skills at creation you will NOT lose access to them later. They are added via script.

Upcoming Updates

While whats in the mod should be considered complete, there are a handful of things I want to add:

  • Starting classes - hardly required but they're relatively easy to put together and can be reminder the mod is installed and you can play with those skills.

This mod will be updated in the next week or so to use my Shared Resources mod. If you want to get ahead of the curve, download Cleric - Shared Resources.
The shared resources mod will be the only way to make Icons and several statuses work and show up. This will be accompanied with a minor rework on some skills to use the statuses that are in the shared library.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2836619883

Additional Requests
Please be informative and courteous in reports and replies. Suggestions for this mod that include new features are generally not going to be actionable as the mod in it's current form is complete save any bugs or issues that might need ironing out.

Visuals, animations and projectiles will all be adjusted in the future. Requests or reports on them are appreciated, but keep in mind that anything not game-breaking will be adjusted in due time.
最后由 Cleric 编辑于; 2022 年 8 月 9 日 下午 8:18
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Cleric  [开发者] 2022 年 8 月 31 日 上午 9:50 
If anyone didn't see my comment on the mod, I hope you read this before posting:

Fixations have been updated to convert all weapon damage hits from bows and crossbows. This is intended.
45fg45 2022 年 9 月 11 日 上午 2:42 
Class preset bug
Cleric  [开发者] 2022 年 9 月 11 日 上午 7:25 
引用自 45fg45
Class preset bug
If you have bug reports please provide information that helps find or diagnose them, at the very least please describe it.
Slam Fluffy Tail 2022 年 10 月 27 日 上午 9:33 
Fixations don't seem to convert damage for any skills except for the actual arcane archer skills. Auto-attack is working fine too.
I've tried most huntsman and deadeye (from your other mod) skills and all of them still deal physical damage, despite me trying out different fixations.

I've also tried disabling all mods except Shared Resources, LeaderLib and the Arcane Archer mod itself to no avail, i am still dealing physical damage on all skills but arcane archer ones.

I should also probably point out that i am using v57 script extender

https://streamable.com/hz7etb this is me doing an auto, arcane agony, barrage and ricochet, all in order and under pyro fixation. While i was recording all mods except the required 3 were disabled
Cleric  [开发者] 2022 年 10 月 27 日 下午 9:36 
引用自 Slam Fluffy Tail
Fixations don't seem to convert damage for any skills except for the actual arcane archer skills. Auto-attack is working fine too.
I've tried most huntsman and deadeye (from your other mod) skills and all of them still deal physical damage, despite me trying out different fixations.

I've also tried disabling all mods except Shared Resources, LeaderLib and the Arcane Archer mod itself to no avail, i am still dealing physical damage on all skills but arcane archer ones.

I should also probably point out that i am using v57 script extender

https://streamable.com/hz7etb this is me doing an auto, arcane agony, barrage and ricochet, all in order and under pyro fixation. While i was recording all mods except the required 3 were disabled

I apologize for the confusion. Due to some issues, opening up complete conversion was not really a good idea. It messed with a lot of other things in other mods. I changed the mod description to reflect the actual implementation - that only auto attacks are affected by Fixations (and arcane archer skills). I can probably whip up an add-on for huntsman skills, since a skill-by-skill conversion is much safer.
CreativePr0cess 2023 年 3 月 10 日 下午 11:19 
In the last update, I've got a new bug- not sure if it's consistent from others, but I haven't been able to get it working since the last update. Cancel Fixation no longer works. Everytime I use another fixation, I'll "relearn" Cancel Fixation as if I just learned the skill instead of it being attached to Chaos Fixation. The only way to cancel fixations to do regular physical damage now is by removing Chaos Fixation.

Thanks for this mod regardless! I'm having such a huge blast with it, and hope this can be fixed if it's a bug others are experiencing besides myself.
Cleric  [开发者] 2023 年 3 月 12 日 下午 1:48 
引用自 CreativePr0cess
In the last update, I've got a new bug- not sure if it's consistent from others, but I haven't been able to get it working since the last update. Cancel Fixation no longer works. Everytime I use another fixation, I'll "relearn" Cancel Fixation as if I just learned the skill instead of it being attached to Chaos Fixation. The only way to cancel fixations to do regular physical damage now is by removing Chaos Fixation.

Thanks for this mod regardless! I'm having such a huge blast with it, and hope this can be fixed if it's a bug others are experiencing besides myself.

Unsure what the issue was to be honest. From going over the code and the skills/statues effects it looks like it should never have cancelled anything ever.

At any rate, it should work properly now.

All fixations' statuses grant you the cancel fixation skill (like Bull Horns status gives you Bull Rush, etc) so it will always look like you learned a new skill when changing fixations. If you continue to have troubles let me know and I will do more comprehensive testing, etc., as this fix was mostly just done without much effort.
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