安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








However, during my in-game testing, I found that broken weapons and weapon parts couldn't be translated correctly, so I tried to create a solution. An additional file needs to be added to the folder:
ItemName_CN.txt.
I have tested it and can confirm that it successfully translates these items correctly. It would be greatly appreciated if this could be added to the mod. Thank you for your hard work!
ItemName_CN = {
ItemName_Michonne.MichonnesKatana = "米琼恩的武士刀",
ItemName_Michonne.MichonnesKatana_Broken = "米琼恩的断裂武士刀",
ItemName_Michonne.MichonnesKatana_Shard = "米琼恩的刀刃碎片",
ItemName_Michonne.MichonnesKatana_Handle = "米琼恩的刀柄",
ItemName_Michonne.MichonnesKatana_Blade = "米琼恩的刀刃",
ItemName_Michonne.MichonnesKatana_Blade_Broken = "米琼恩的断刃",
}
(Michonne.) should be placed at the beginning.Once again, I apologize for the trouble.