武装突袭3

武装突袭3

Half Life: Our Benefactors
Lobster 2023 年 4 月 1 日 上午 1:34
Bugs
I suggest posting known existing bugs here
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Lobster 2023 年 4 月 1 日 上午 1:38 
First one that I found. Seems like you cant make ai and maybe player entities invincible via "allowdamage" in the editor, probably caused by the new health and armor system.
If this problem is not fixable or hard to fix then perhapse we can get an option to turn that system on/off?
最后由 Lobster 编辑于; 2023 年 4 月 1 日 上午 1:51
SGT. Shorty 2023 年 4 月 3 日 下午 1:43 
The Suppressor and Charger were not available options in the kit selector item, did we miss something?
WebKnight  [开发者] 2023 年 4 月 8 日 上午 6:19 
引用自 ST SGT. Shorty
The Suppressor and Charger were not available options in the kit selector item, did we miss something?
You need to place HLA arsenal, not default one
Gazzer 2023 年 5 月 8 日 下午 7:37 
yeah ok so for some reason xenians and headcrabs go back to their idle animation after a while when theyre dead
pittpull 2023 年 6 月 28 日 上午 5:11 
why cant stryder die when getting shot by tanks and other stuff??
LeiHengGaming 2023 年 8 月 18 日 上午 1:19 
after the headcrabs have infected someone they seem to be an thing of its own as in it, cannot be deleted, killed, or kill anything
TruncatedCake 2023 年 9 月 5 日 下午 6:30 
I like the striders, but they have some issues, when crouched, the ai continue to shoot where the strider's body would be when standing.
King of carthage 2024 年 5 月 19 日 上午 5:17 
Headcrab zombies not dying. I dump like 70 rounds in one and it keeps getting back up.
Vediano 2024 年 11 月 5 日 下午 1:37 
Hello. I wanted to do a mission with underwater combat against striders, but found that their shots were not displayed correctly underwater
Cmole 2024 年 11 月 22 日 上午 6:18 
Hi !

I have found few bugs when playing as combine:

1. When playing as assassin, quite often player becomes immune to damage. It persists once it happens and only forcing respawn fixes it (for a short time until it happens again). My short-term solution (not optimal, but works) for now has adding a loop to allow damage for unit every 3 seconds (air time of jump lasts about 2.7).

2. When playing as charger and using your shield ability, AI refuses to shoot you. They act as you weren't even there.
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