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Armor Two: "Milanese Plate Armor", Clothing Slot (character creator): Coveralls
Helmet One: "Sallet", Clothing Slot (character creator): Helmet
Helmet Two: "Armet", Clothing Slot (character creator): Helmet
These are set in order of pairs, so armet would fit with the plate armor and harness would fit with the sallet.
Weapon One: BaselardDagger (Cannot be attached.) (Really high damage, swing registered at 0.5 of animation, special animation unaccounted.)
Weapon Two: Billhook (Can be attached to back.) (Super high damage, swing registered at 0.5 to one second(s).)
Weapon Three: Early Medieval Halberd (Can be attached to back.) (Super high damage, swing registered at 0.5 to one seconds.)
Weapon Four: Falchion (Can be attached to back.) (Super high damage, swing registered at 0.5 second(s).)
Weapon Five: GreatSword (Can be attached to back.) (Super high damage, swing registered at 0.7 seconds.)
Weapon Six: Halberd (Can be attached to back.) (Super high damage, swing registered at 0.5 to one second(s).)
Weapon Seven: Horseman's Axe (Can be attached to back.) (Super high damage, swing registered at 0.7 second.)
Weapon Eight: Katzbalger (Can be attached to back.) (Really high damage, swing registered at roughly one second.)
Weapon Nine: KriegMesser (Can be attached to back.) (Super high damage, swing registered at one second.)
Weapon Ten: Late Medieval Spear (Can be attached to back.) (Super high damage, swing registered at 0.5 to one second(s).)
Weapon Eleven: PoleHammer (Can be attached to back.) (Super high damage, swing registered at one second, regardless of stabbing animation..)
Weapon Twelve: QuillonDagger. (Cannot be attached.) (Really high damage, swing registered at 0.3 seconds, special animation unaccounted.)
Weapon Thirteen: RondelDagger (Cannot be attached.) (Really high damage, swing registered at 0.3 seconds, special animation unaccounted.)
also could you add sabers(cavalry or infantry) for no particular reason