Stellaris

Stellaris

Solar Flare
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[E] Z_THETA_Z  [开发者] 2022 年 7 月 20 日 下午 8:02
Suggestions
Leave any suggestions you have here, mainly looking for fanatic APs for Xenophobe, Xenophile, Libertarian/Egalitarian, Authoritarian, Pluralist, and Elitist, however am willing to hear ideas for anything else.
最后由 [E] Z_THETA_Z 编辑于; 2023 年 4 月 12 日 下午 2:21
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Seraph 2023 年 4 月 4 日 下午 4:21 
Just a note to say I love this mod and that I think the Many Appendage Makes Light Work AP probably need a cap of some sort, on normal planet it's pretty balance as you rarely get more than a 15% or 20% bonus to any one stratum, but on a big sized Ecumenopolis with 200 metallurgist, it's gets out of hands.
I wouldn't reduce the bonus per pop because then the AP would become meaningless for empire with smaller planet, but as much as I love being OP it needs a cap, maybe a 50% bonus max to give it room to scale a bit , without turning too crazy .
[E] Z_THETA_Z  [开发者] 2023 年 4 月 5 日 下午 8:46 
i'll think about that, thanks for the feedback
Seraph 2023 年 5 月 17 日 下午 6:37 
Now that we got a new DLC I just got an idea for the Fanatic AP for pluralist, , since the whole pluralist theme is about specialist and having qualified people in position of leadership as exemplified by the People Committee civic, what if the fanatic pluralist AP gave a bonus to effective councillor skill level, like the oligarchy gouverment type does along with giving some leader cap increase.

It would be a different bonys type from usual AP and provide enticing bonus for people to try a fanatic AP, just like you I almost never go for fanatic ethics in my game , I super approve your idea of many fanathic ethic AP to try and change that .
[E] Z_THETA_Z  [开发者] 2023 年 5 月 27 日 下午 2:34 
tbh that'll probably be part of elitist's Adept Leadership standard AP, my interpretation of pluralist is to have more leaders available and lower upkeep on them

fanatic APs in my mod have bonuses that scale off a certain thing, with either a very high or unlimited cap, ie, materialist gets research speed per tech researched, competitive gets resources from jobs per trade value, ecocentric generates resources based on free districts, planetary features, blockers, etc
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