Garry's Mod

Garry's Mod

Half-Life 2 Campaign
how to you get the spawn menu in the campaign???????????
i tried pressing q, it says "cant spawn vehicle right now" or something. i just want to play as mario using the g64 addon.
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Näytetään 1-12 / 12 kommentista
that's the neat part, you don't
use sandbox
Sasha 12.1.2024 klo 23.52 
alright thx
you probaly didnt read the description, did you?
LOL no one does anymore but that is just funny
amanda.christensencox lähetti viestin:
LOL no one does anymore but that is just funny
he wants to be mario whats wrong with that
there is a mod thats the same like this mod but with a spawn menu,
i forgot the name but it was something with modded
《{Chep the Headcrab}》 lähetti viestin:
there is a mod thats the same like this mod but with a spawn menu,
i forgot the name but it was something with modded
i am sorry for necroing or whatever but PLEASE link said addon if you have found it
ceo of cats lähetti viestin:
《{Chep the Headcrab}》 lähetti viestin:
there is a mod thats the same like this mod but with a spawn menu,
i forgot the name but it was something with modded
i am sorry for necroing or whatever but PLEASE link said addon if you have found it
could it be "Half life 2 campaign maps Full pack" ? haven't checked it out fully
Viimeisin muokkaaja on Extant; 21.8.2024 klo 22.02
GetNormalized lähetti viestin:
ceo of cats lähetti viestin:
i am sorry for necroing or whatever but PLEASE link said addon if you have found it
could it be "Half life 2 campaign maps Full pack" ? haven't checked it out fully
It absolutely is not that. That addon just has the full HL2 campaign as .bsp files.



Red_Metrocop4 lähetti viestin:
use sandbox
not a viable solution, because sandbox doesn't have a system to create airboats automatically, a system to protect NPCs from being killed, or a system to handle level changes.

I tried DeriveGamemode( "sandbox" ) in sh_init.lua but for some reason it doesn't seem to do anything, which is strange. Does anyone know why it doesn't work?

EDIT:
It does actually work, but the buttons Q & C (+menu & +menu_context, respectively) don't work for their binds, so you have to manually type it out. But it does technically work!

The reason binds for the menu don't work are because of this LOVELY piece of code in cl_init.lua:

function GM:PlayerBindPress( ply, bind, down ) if ( ( bind == "+menu" ) && down ) then RunConsoleCommand( "lastinv" ) return true end if ( ( bind == "+menu_context" ) && down ) then hook.Call( "OpenPlayerModelMenu", GAMEMODE ) return true end return false end
Viimeisin muokkaaja on icedchai; 23.9.2024 klo 13.18
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