饥荒联机版

饥荒联机版

WX78's System Overhaul
 此主题已被置顶,因此可能具有重要性
Ziro2k  [开发者] 2022 年 7 月 14 日 下午 2:50
Feedback and Suggestions
Use this thread to give feedback regarding balance changes or suggestions for new features. Any and all feedback is welcome, I don't really have time to playtest my own mods extensively so I heavily rely on the feedback I get from players to make improvements.
< >
正在显示第 1 - 15 条,共 22 条留言
Ziro2k  [开发者] 2022 年 7 月 14 日 下午 2:51 
Known Lacking Features
  • Controller support
  • Support for servers without caves
Shimo 2022 年 7 月 16 日 下午 8:21 
Can you add a language option to facilitate localization translations?
Shimo 2022 年 7 月 16 日 下午 8:36 
Repair mechanism can perhaps be changed to a similar mechanism as the upgrade, you can choose which part to repair, different parts need different materials.
Shimo 2022 年 7 月 16 日 下午 8:39 
May need a function to adjust the position or size of the icon, in my case the power icon and the part icon blocked at least 3 other icons
Deus Ex Nihilo 2022 年 7 月 17 日 下午 10:43 
i really like the concept of not having the same stats as organic characters and everything in the mod is very well designed except maybe the fact that the hunger and health are now the same stat, i personally think that wx should still have a health bar , except its not the same as normal health, rather than the hull integrity of wx's chasis.

meaning that wx could have a very high base hitpoints, but any damage taken cannot be healed by normal means, and would either require manually repairing (either using tools or through upgrades) or waiting for an auto repair system that heal the lost health (by consuming energy).
this way wx no longer gets to tank everything by chugging meatballs while wearing a self repairing thulecite suit + helmet when upgraded.

Another thing that i was wondering about was on why are all upgrades ofeach module tied to each other and why not try to allow the player to choose their upgrades like the current WX rather than making it a linear upgrade path? in case of the upgrades that work off each other, maybe you could bundle them together as one upgrade?
this somehow defeats the purpose of "Customizability" for wx.

it would also be great if you could use the repair kit to repair the part that you actually want to be repaired rather than having one of the slots repaired randomly.

also thulecite armor are incredibly busted on WX with stabilization polymer since the repair seems to be based on a % of armor durability and it can repair both helmet and body armor at the same time, so by wearing armor on both body and helmet you are getting double the repair value while taking less durability damage on each worn item.

Also imo Wx shouldnt be able to be put to sleep by magical means (mandrake panflute or bearger) since he cant sleep normally.

certain parts dont seem to have much use normally and would only need to be activated during the corresponding situation (insulation optics brain or even the motors during fights since most of the time you dont really need to kite anymore if you have the right upgrades)

also it would be great if you could remove the -2 energy icon from the teleportation ability.
最后由 Deus Ex Nihilo 编辑于; 2022 年 7 月 17 日 下午 11:18
Pindlewand 2022 年 7 月 21 日 上午 11:42 
Regarding the Servos slot, I think it should be changed around. Losing inventory slots is brutal and frankly is too much of a sacrifice in my opinion, each system should have reason to be disabled. Losing inventory slots makes it so the Servos slot has to be enabled, in my opinion.

My idea would to make it so when you disable Servos, you lose more durability from tools and weapons instead of losing inventory slots. Make the Reinforced Storage always active even when disabled, but make it add an additional penalty to disabling it (Speed penalty? Picking up items from the ground takes longer?)

From a character standpoint, WX not being able to comprehend magic is odd. It's shown clearly that they love magic, especially if it can cause destruction. And I don't see much of an issue with balancing, since the energy drain is more than enough of a penalty.

I'm kind of on the fence on whether or not I like WX having no sanity. Maybe add a configuration to enable sanity?
Masterblaster38 2022 年 7 月 25 日 下午 2:24 
引用自 Pindlewand
From a character standpoint, WX not being able to comprehend magic is odd. It's shown clearly that they love magic, especially if it can cause destruction. And I don't see much of an issue with balancing, since the energy drain is more than enough of a penalty.

I'm kind of on the fence on whether or not I like WX having no sanity. Maybe add a configuration to enable sanity?

I mean the mod is also kinda to make WX actually feel like a real robot and well the quotes (and yes I went and look them up) actually doesn't show that WX especially loves magic they just like the power Itself that the magic gives to them, and the thing is that making WX have no sanity but making him not able to use magic is due that having a character that can have a night armor and a darksword withaught having a special penalty isn't something balanced to say the least and for example the darkswords and nightarmor are kinda expressed like if they were imaginations of the characters (before the darksword only costed one stick and multiple quotes complement that, apart that thats the reason why they drain your sanity).
However the problem with no magic is one that I will say later when I end of write my coment later, because there are more problems with reviving most of all I think.
最后由 Masterblaster38 编辑于; 2022 年 7 月 25 日 下午 2:56
Pindlewand 2022 年 7 月 26 日 下午 11:07 
引用自 Masterblaster38
I mean the mod is also kinda to make WX actually feel like a real robot and well the quotes (and yes I went and look them up) actually doesn't show that WX especially loves magic they just like the power Itself that the magic gives to them, and the thing is that making WX have no sanity but making him not able to use magic is due that having a character that can have a night armor and a darksword withaught having a special penalty isn't something balanced to say the least and for example the darkswords and nightarmor are kinda expressed like if they were imaginations of the characters (before the darksword only costed one stick and multiple quotes complement that, apart that thats the reason why they drain your sanity).
However the problem with no magic is one that I will say later when I end of write my coment later, because there are more problems with reviving most of all I think.

I do admit that I embellished a little bit regarding WX liking magic, however all of his quotes regarding magic never really imply that they don't especially think of magic as too weird. The Magic tab and it's items are stuff you can really from normal stuff, limiting you too much.

Even from the perspective of nightmare stuff being imaginary WX themselves says "Optical Illusion emitter" when examining the nightmare thingys from the ruins, which means they comprehend illusions.

My opinion is that the usage of magic items is integral to the games progression especially regarding the lunar champion progression. And that limiting a crafting tab isn't something that should be done just for character flavor.

I don't see the issue of using Dark Swords and Night Armor for no sanity loss, Wanda already gets that (albeit with a little bit of risk). WX having only 1 stat that drains really fast the more perks you want and the less drawbacks you don't want is more than enough of a drawback to justify their strengths in my opinion and removing magic isn't really what I think of as a good drawback, either.

I don't believe WX would every other character entirely even with magic, they're good at what they do and have a large drawback to compensate. WX has superb storage capabilities, really good at harvesting harvestables, good at speed crafting, some decent exploration stuff. But they don't got everything and it takes quite a bit of work to get everything, each of their perks takes resources to be invested (I'd like an option to increase the cost of upgrades, though), and costs energy while you have the upgrade. They don't give every possible thing to them, and can hurt more than help if you're poor at energy management.

Personally, if the mod was updated to have cost configurations, and the option to enable sanity and the magic tab. I would make upgrades cost 4x and enable sanity/magic in a heartbeat and I'd find them a much more enjoyable character. It's too much of a departure from a regular character for me to want to play this WX rework in a long lasting world.
Masterblaster38 2022 年 7 月 27 日 上午 4:53 
引用自 Pindlewand
引用自 Masterblaster38
I mean the mod is also kinda to make WX actually feel like a real robot and well the quotes (and yes I went and look them up) actually doesn't show that WX especially loves magic they just like the power Itself that the magic gives to them, and the thing is that making WX have no sanity but making him not able to use magic is due that having a character that can have a night armor and a darksword withaught having a special penalty isn't something balanced to say the least and for example the darkswords and nightarmor are kinda expressed like if they were imaginations of the characters (before the darksword only costed one stick and multiple quotes complement that, apart that thats the reason why they drain your sanity).
However the problem with no magic is one that I will say later when I end of write my coment later, because there are more problems with reviving most of all I think.

I do admit that I embellished a little bit regarding WX liking magic, however all of his quotes regarding magic never really imply that they don't especially think of magic as too weird. The Magic tab and it's items are stuff you can really from normal stuff, limiting you too much.

Even from the perspective of nightmare stuff being imaginary WX themselves says "Optical Illusion emitter" when examining the nightmare thingys from the ruins, which means they comprehend illusions.

My opinion is that the usage of magic items is integral to the games progression especially regarding the lunar champion progression. And that limiting a crafting tab isn't something that should be done just for character flavor.

I don't see the issue of using Dark Swords and Night Armor for no sanity loss, Wanda already gets that (albeit with a little bit of risk). WX having only 1 stat that drains really fast the more perks you want and the less drawbacks you don't want is more than enough of a drawback to justify their strengths in my opinion and removing magic isn't really what I think of as a good drawback, either.

I don't believe WX would every other character entirely even with magic, they're good at what they do and have a large drawback to compensate. WX has superb storage capabilities, really good at harvesting harvestables, good at speed crafting, some decent exploration stuff. But they don't got everything and it takes quite a bit of work to get everything, each of their perks takes resources to be invested (I'd like an option to increase the cost of upgrades, though), and costs energy while you have the upgrade. They don't give every possible thing to them, and can hurt more than help if you're poor at energy management.

Personally, if the mod was updated to have cost configurations, and the option to enable sanity and the magic tab. I would make upgrades cost 4x and enable sanity/magic in a heartbeat and I'd find them a much more enjoyable character. It's too much of a departure from a regular character for me to want to play this WX rework in a long lasting world.
Yeah thats true
But also what do you mean by progression? WX can do everything they need for celestial champion in fact I was the one who said that WX had something before in one of the updates that made him not able to craft the starcaller staff lmao

But the fact of not being able to craft nothing of the tab is really bad kinda in my opinion because at least one thing has to be changed.

And that one thing is: REVIVING
Because WX in this state only can use touch stones and basically nothing more (except an amulet wich you CAN get in solo but It is very hard), wich should be changed SOMEHOW because It is understandable that reviving is costly, but WX has more than half the options off the table playing solo.
最后由 Masterblaster38 编辑于; 2022 年 7 月 27 日 下午 12:17
NoNamedTerror 2022 年 7 月 31 日 上午 5:28 
what about configurable meltdown death damage
Pindlewand 2022 年 8 月 12 日 下午 11:40 
Alright, this'll a more complete review of what I think of the entire mod.

Base Characteristics
System Overhaul WX is a character with no health or sanity and instead has a energy meter that acts as health and hunger, though sanity is no where to be seen. WX interacts with wetness in a different way compared to other characters, having only 30% the max wetness, and takes damage as you would expect from wetness.

Their baseline energy is 200. While they have all systems activated without any upgrades, they are the same as a normal character in most things, though I believe that they have a similar or greater hunger drain than a normal character.

WX cannot craft magic tab items, and can only craft non-staff and amulet items at an ancient pseudoscience station (except for the star-callers staff, necessary for the lunar champion). They are also unable to use such items.

Unlike normal WX, they cannot eat gears, which is understandable from a logical standpoint on how the character is supposed to work (using energy).

I have three notes of feedback regarding WX's baseline characteristics:
  • First of all, the hunger drain is pretty bad, forcing them to eat more, and it could be considered that it isn't worth it. I think that WX with all systems enabled at baseline should be the same as a normal character, except in the hard configuration. An idea to consider is that performing actions of a certain system without that system enabled causes additional energy drain (such as picking while having your servos disabled, crafting without your computer).
  • No sanity isn't something I personally don't like. It's a large deviation from what normal DST is and I don't think I want to change that when playing a different character. I'd like an option to re-enable sanity.
  • Same as above, but with magic. There's simply a lot of interactions with magic tab items that you're missing out on and it's not everyone's cup of tea.

Systems
Every single system except 2 are really good and balanced, with good reasons to be enabled and disabled. It could be considered that there's a little bit too much micromanaging to use but I think the sort of person who likes micromanaging will have a fun time with WX. My issue with the remaining 2 systems is that they go against what this mod is trying to achieve, a character where you can enable situational drawbacks that you believe won't be detrimental for what you're trying to do, in exchange for a lower hunger drain, but these systems kinda are systems you never want to disable and I don't like that one bit.

The progression is nice too, starting with an ingredient that requires you to do science, going to a rarer ingredient on the surface but abundant later on, and frazzled wires which unlocks completely unique and powerful upgrades (though monkey island and electostatic inverters kind of made it too easy to progress through the upgrades lol).

Computer System
This system is very well designed. It doesn't force you to keep it online all the time, and it's a system that you are often willing to be let disabled. The only gripe I have is the advanced fabricators cost, 25 gold is a shocking amount, change it to 10 gold please.

Eye System
A nice system that isn't too obtrusive when not in use, with strong upgrades that don't need to be enabled all the time. Also I suggest you make the night vision upgrade make the screen brighter, I have to strain my eyes looking for something while having night vision.

Engine System
Well why don't you look at that? Another great system. A nice system that lets you disable it and re-enable it as you wish. I do think the G.E.Merator upgrade isn't the best, and that Winona should be the only one who uses such tech :P. I'd probably replace G.E.Merator upgrade with one costing slurper pelts, that reduces energy drain while active.

Insulator System
Good system, you often leave it disabled and forget about it until you die to rain. I think it's upgrades are a bit lackluster but it's really important for WX to be protected against rain. I've never tried out the final upgrade since it never looked very practical but I think any range attack is ok.

Stabiliser System
A good system that you are able to disable and enable as you need to. I've heard about the broken combo that is the self-repairing upgrade and the thulecite suit. It has all sorts of combat utilisation that I wish the WX rework included.

Motor System
A system that slows you down when disabled is a system that's encouraging you to never disable it, which is one of the two system I absolutely despise for that reason. The Motor system gives a lot of great mobility based upgrades that allow you to speed around on the ocean, or anywhere for that matter. Personally the only change I'd make to this system is to change it's downside from "speed penalty" to "if you have armour or helmet, you're slowed down, even more if both" or a Wheeler-like downside that slows you down per inventory slot filled.

Good system, has some niche ingredients but that's fine.

Servos System
Lose inventory and half your pick speed? That's begging to be enabled all the time. It also has the upgrade that increases your inventory space, which really should've prevented you from losing inventory space from disabling the system, at least that way you'd have reasons to disable the servos system.

My recommendation is the change the system to only lose pick speed, and not lose inventory slots when disabling the system with the reinforced storage upgrade, but cause marble suit slow.

Also infinite storage is crazy, I'd probably put a restriction that WX can only have 2 max minimised containers.

Conclusion
The system overhaul mod for WX is a great mod, but there are design choices I question and some things that go against the grain for the established strategy that WX encourages. I find this mod enjoyable to fool around with but the drawbacks it incurs prevents me from enjoying it as a serious character I can choose to play with on a long term world.
最后由 Pindlewand 编辑于; 2022 年 8 月 12 日 下午 11:40
Masterblaster38 2022 年 8 月 13 日 上午 5:25 
引用自 Pindlewand
Alright, this'll a more complete review of what I think of the entire mod.

Base Characteristics
System Overhaul WX is a character with no health or sanity and instead has a energy meter that acts as health and hunger, though sanity is no where to be seen. WX interacts with wetness in a different way compared to other characters, having only 30% the max wetness, and takes damage as you would expect from wetness.

Their baseline energy is 200. While they have all systems activated without any upgrades, they are the same as a normal character in most things, though I believe that they have a similar or greater hunger drain than a normal character.

WX cannot craft magic tab items, and can only craft non-staff and amulet items at an ancient pseudoscience station (except for the star-callers staff, necessary for the lunar champion). They are also unable to use such items.

Unlike normal WX, they cannot eat gears, which is understandable from a logical standpoint on how the character is supposed to work (using energy).

I have three notes of feedback regarding WX's baseline characteristics:
  • First of all, the hunger drain is pretty bad, forcing them to eat more, and it could be considered that it isn't worth it. I think that WX with all systems enabled at baseline should be the same as a normal character, except in the hard configuration. An idea to consider is that performing actions of a certain system without that system enabled causes additional energy drain (such as picking while having your servos disabled, crafting without your computer).
  • No sanity isn't something I personally don't like. It's a large deviation from what normal DST is and I don't think I want to change that when playing a different character. I'd like an option to re-enable sanity.
  • Same as above, but with magic. There's simply a lot of interactions with magic tab items that you're missing out on and it's not everyone's cup of tea.

Systems
Every single system except 2 are really good and balanced, with good reasons to be enabled and disabled. It could be considered that there's a little bit too much micromanaging to use but I think the sort of person who likes micromanaging will have a fun time with WX. My issue with the remaining 2 systems is that they go against what this mod is trying to achieve, a character where you can enable situational drawbacks that you believe won't be detrimental for what you're trying to do, in exchange for a lower hunger drain, but these systems kinda are systems you never want to disable and I don't like that one bit.

The progression is nice too, starting with an ingredient that requires you to do science, going to a rarer ingredient on the surface but abundant later on, and frazzled wires which unlocks completely unique and powerful upgrades (though monkey island and electostatic inverters kind of made it too easy to progress through the upgrades lol).

Computer System
This system is very well designed. It doesn't force you to keep it online all the time, and it's a system that you are often willing to be let disabled. The only gripe I have is the advanced fabricators cost, 25 gold is a shocking amount, change it to 10 gold please.

Eye System
A nice system that isn't too obtrusive when not in use, with strong upgrades that don't need to be enabled all the time. Also I suggest you make the night vision upgrade make the screen brighter, I have to strain my eyes looking for something while having night vision.

Engine System
Well why don't you look at that? Another great system. A nice system that lets you disable it and re-enable it as you wish. I do think the G.E.Merator upgrade isn't the best, and that Winona should be the only one who uses such tech :P. I'd probably replace G.E.Merator upgrade with one costing slurper pelts, that reduces energy drain while active.

Insulator System
Good system, you often leave it disabled and forget about it until you die to rain. I think it's upgrades are a bit lackluster but it's really important for WX to be protected against rain. I've never tried out the final upgrade since it never looked very practical but I think any range attack is ok.

Stabiliser System
A good system that you are able to disable and enable as you need to. I've heard about the broken combo that is the self-repairing upgrade and the thulecite suit. It has all sorts of combat utilisation that I wish the WX rework included.

Motor System
A system that slows you down when disabled is a system that's encouraging you to never disable it, which is one of the two system I absolutely despise for that reason. The Motor system gives a lot of great mobility based upgrades that allow you to speed around on the ocean, or anywhere for that matter. Personally the only change I'd make to this system is to change it's downside from "speed penalty" to "if you have armour or helmet, you're slowed down, even more if both" or a Wheeler-like downside that slows you down per inventory slot filled.

Good system, has some niche ingredients but that's fine.

Servos System
Lose inventory and half your pick speed? That's begging to be enabled all the time. It also has the upgrade that increases your inventory space, which really should've prevented you from losing inventory space from disabling the system, at least that way you'd have reasons to disable the servos system.

My recommendation is the change the system to only lose pick speed, and not lose inventory slots when disabling the system with the reinforced storage upgrade, but cause marble suit slow.

Also infinite storage is crazy, I'd probably put a restriction that WX can only have 2 max minimised containers.

Conclusion
The system overhaul mod for WX is a great mod, but there are design choices I question and some things that go against the grain for the established strategy that WX encourages. I find this mod enjoyable to fool around with but the drawbacks it incurs prevents me from enjoying it as a serious character I can choose to play with on a long term world.


Well I am gonna go with by parts:


"First of all, the hunger drain is pretty bad, forcing them to eat more, and it could be considered that it isn't worth it. I think that WX with all systems enabled at baseline should be the same as a normal character, except in the hard configuration. An idea to consider is that performing actions of a certain system without that system enabled causes additional energy drain (such as picking while having your servos disabled, crafting without your computer)."

I am pretty sure that with all the circuits enable withauth any upgrade, they actually just have base hunger drain, the reason why It doesn't look like that is because you normally look more at how hunger drains quickly if It is the only stat you have, thats the thing.


"No sanity isn't something I personally don't like. It's a large deviation from what normal DST is and I don't think I want to change that when playing a different character. I'd like an option to re-enable sanity.
Same as above, but with magic. There's simply a lot of interactions with magic tab items that you're missing out on and it's not everyone's cup of tea."

I also think that WX-78 should be allowed to use magic tab items, but maybe make them use more durability/ or be less effective, but only if the option to have sanity isn't enable, WX-78 should be able to use the tab because well, the 2 renuable options to revive are in that tab, so playing solo can be a bit challenging.


"This system is very well designed. It doesn't force you to keep it online all the time, and it's a system that you are often willing to be let disabled. The only gripe I have is the advanced fabricators cost, 25 gold is a shocking amount, change it to 10 gold please."

Thats... actually very true in my opinion the cost of the upgrade the tier is very costly as 25 gold isn't normally something you have first states of the game.


"A nice system that isn't too obtrusive when not in use, with strong upgrades that don't need to be enabled all the time. Also I suggest you make the night vision upgrade make the screen brighter, I have to strain my eyes looking for something while having night vision."

I would also like the screen to be brighter, if not It is just like "you now need to force your eyes just to play good" which can actually harm you if you do It for to long probably (and then there is those ponds in the middle of land for some reason that I have fallen into too many times).


"A system that slows you down when disabled is a system that's encouraging you to never disable it, which is one of the two system I absolutely despise for that reason. The Motor system gives a lot of great mobility based upgrades that allow you to speed around on the ocean, or anywhere for that matter. Personally the only change I'd make to this system is to change it's downside from "speed penalty" to "if you have armour or helmet, you're slowed down, even more if both" or a Wheeler-like downside that slows you down per inventory slot filled.

Good system, has some niche ingredients but that's fine."

Actually a good idea being slowed down by different means.
Also the ingredients are more niche more because they are more hard to find, I don't think that the objective is make everyone have the built up speed by just day 5 thats why you need a yellow fether for that, one of the ones that are more rare.


"Lose inventory and half your pick speed? That's begging to be enabled all the time. It also has the upgrade that increases your inventory space, which really should've prevented you from losing inventory space from disabling the system, at least that way you'd have reasons to disable the servos system.

My recommendation is the change the system to only lose pick speed, and not lose inventory slots when disabling the system with the reinforced storage upgrade, but cause marble suit slow.

Also infinite storage is crazy, I'd probably put a restriction that WX can only have 2 max minimised containers."

I didn't move a lot with this circuit, mostly just using the base form but It is true that It is kinda one of "or you have a krampus sack or you don't put this off in your life" because the inventory slots removing is kinda very bad.


But well after all I will say:

I have to say if you have problems that for you the hunger drain is very bad, you totally aren't supposed to use all of them at once.
For example the Computer System aren't gonna craft in a long time, put It off, reactor system? there is a trick for that, try to have hunger at max and put It off, you aren't gonna eat more food unless you are gonna get into a fight, the stabilizer system? just put It off when not in a fight, even if It doesn't look like It, having the reactor system or any system off when It is tier 2-3 makes so much of a difference.
But yeah I think WX-78 should have an option to enable sanity tho I have to say that his playstile is very of "just tank the damage" having a thulecite suit + crown is a very powefull combo + you will only need to eat meatballs, but sanity would change that a little as enemies have sanity drain but It would be ok.
I wanna say that most of the points here are right, except the hunger drain that is meh, at the start of the game with just the systems that you need I think your hunger drain is actually less than normal, but I am not really sure of that point, but what I am sure is that the base hunger drain is the same as any other.
Remember also that you can play in other difficulties if you want, so maybe you would want to check how It is in relaxed.
If you have any question about anything I say, just ask, I actually like responding to people in this talks about feedback.
最后由 Masterblaster38 编辑于; 2022 年 8 月 13 日 上午 6:34
Pindlewand 2022 年 8 月 13 日 上午 10:21 
引用自 Masterblaster38
Well I am gonna go with by parts:


"First of all, the hunger drain is pretty bad, forcing them to eat more, and it could be considered that it isn't worth it. I think that WX with all systems enabled at baseline should be the same as a normal character, except in the hard configuration. An idea to consider is that performing actions of a certain system without that system enabled causes additional energy drain (such as picking while having your servos disabled, crafting without your computer)."

I am pretty sure that with all the circuits enable withauth any upgrade, they actually just have base hunger drain, the reason why It doesn't look like that is because you normally look more at how hunger drains quickly if It is the only stat you have, thats the thing.


"No sanity isn't something I personally don't like. It's a large deviation from what normal DST is and I don't think I want to change that when playing a different character. I'd like an option to re-enable sanity.
Same as above, but with magic. There's simply a lot of interactions with magic tab items that you're missing out on and it's not everyone's cup of tea."

I also think that WX-78 should be allowed to use magic tab items, but maybe make them use more durability/ or be less effective, but only if the option to have sanity isn't enable, WX-78 should be able to use the tab because well, the 2 renuable options to revive are in that tab, so playing solo can be a bit challenging.


"This system is very well designed. It doesn't force you to keep it online all the time, and it's a system that you are often willing to be let disabled. The only gripe I have is the advanced fabricators cost, 25 gold is a shocking amount, change it to 10 gold please."

Thats... actually very true in my opinion the cost of the upgrade the tier is very costly as 25 gold isn't normally something you have first states of the game.


"A nice system that isn't too obtrusive when not in use, with strong upgrades that don't need to be enabled all the time. Also I suggest you make the night vision upgrade make the screen brighter, I have to strain my eyes looking for something while having night vision."

I would also like the screen to be brighter, if not It is just like "you now need to force your eyes just to play good" which can actually harm you if you do It for to long probably (and then there is those ponds in the middle of land for some reason that I have fallen into too many times).


"A system that slows you down when disabled is a system that's encouraging you to never disable it, which is one of the two system I absolutely despise for that reason. The Motor system gives a lot of great mobility based upgrades that allow you to speed around on the ocean, or anywhere for that matter. Personally the only change I'd make to this system is to change it's downside from "speed penalty" to "if you have armour or helmet, you're slowed down, even more if both" or a Wheeler-like downside that slows you down per inventory slot filled.

Good system, has some niche ingredients but that's fine."

Actually a good idea being slowed down by different means.
Also the ingredients are more niche more because they are more hard to find, I don't think that the objective is make everyone have the built up speed by just day 5 thats why you need a yellow fether for that, one of the ones that are more rare.


"Lose inventory and half your pick speed? That's begging to be enabled all the time. It also has the upgrade that increases your inventory space, which really should've prevented you from losing inventory space from disabling the system, at least that way you'd have reasons to disable the servos system.

My recommendation is the change the system to only lose pick speed, and not lose inventory slots when disabling the system with the reinforced storage upgrade, but cause marble suit slow.

Also infinite storage is crazy, I'd probably put a restriction that WX can only have 2 max minimised containers."

I didn't move a lot with this circuit, mostly just using the base form but It is true that It is kinda one of "or you have a krampus sack or you don't put this off in your life" because the inventory slots removing is kinda very bad.


But well after all I will say:

I have to say if you have problems that for you the hunger drain is very bad, you totally aren't supposed to use all of them at once.
For example the Computer System aren't gonna craft in a long time, put It off, reactor system? there is a trick for that, try to have hunger at max and put It off, you aren't gonna eat more food unless you are gonna get into a fight, the stabilizer system? just put It off when not in a fight, even if It doesn't look like It, having the reactor system or any system off when It is tier 2-3 makes so much of a difference.
But yeah I think WX-78 should have an option to enable sanity tho I have to say that his playstile is very of "just tank the damage" having a thulecite suit + crown is a very powefull combo + you will only need to eat meatballs, but sanity would change that a little as enemies have sanity drain but It would be ok.
I wanna say that most of the points here are right, except the hunger drain that is meh, at the start of the game with just the systems that you need I think your hunger drain is actually less than normal, but I am not really sure of that point, but what I am sure is that the base hunger drain is the same as any other.
Remember also that you can play in other difficulties if you want, so maybe you would want to check how It is in relaxed.
If you have any question about anything I say, just ask, I actually like responding to people in this talks about feedback.

Okay, I may of exaggerated the hunger loss bit, it was late when I wrote it. I probably thought that because it's both stats at once, making me pay more attention to it than I normally do.

I say 25 gold is too much mainly because it's stealing about 15-20 gold rock boulders, not that it's hard to obtain early game. And the advanced fabricator is personally what I would upgrade first, so I always have the option of crafting gears. I say 25 gold is too much because it's gold other players could be using (it also means removing the upgrade basically means you now need an additional 25 gold to get it back). WX in general is rather selfish on gold usage, but that's fine, I just rather not have an excessive resource sink.

I don't believe magic is necessary to nerf for WX, but I don't really know.

Sanity is probably the biggest thing for me.
Ziro2k  [开发者] 2022 年 8 月 13 日 下午 12:12 
Thanks for the detailed feedback, I really appreciate it! Just to go ahead and clear this up, I can confirm that WX78's base energy drain (all systems enabled and un-upgraded) is the same as every other character, regardless of difficulty.
引用自 Pindlewand
Motor System
A system that slows you down when disabled is a system that's encouraging you to never disable it, which is one of the two system I absolutely despise for that reason.

Servos System
Lose inventory and half your pick speed? That's begging to be enabled all the time. It also has the upgrade that increases your inventory space, which really should've prevented you from losing inventory space from disabling the system, at least that way you'd have reasons to disable the servos system.
I think these come down to personal preference and what kind of player you are. Not saying that your feedback is invalid, but I personally have no problem disabling either of these systems. I keep servos enabled only when I'm going out to gather resources or on long trips where I need to bring supplies like food along, but when I'm doing stuff around my base I don't even notice the lost inventory slots. Likewise, I only enable the motor system when I'm trekking long distances or I think I'll need to kite in combat.

I understand where you're coming from, but I don't necessarily think that those penalties need to be tuned. If you think that they need to always be enabled then I would challenge you to adapt your playstyle.

引用自 Pindlewand
I don't believe magic is necessary to nerf for WX, but I don't really know.

Sanity is probably the biggest thing for me.
Robots don't feel fear, don't care about fashion, and have no need for comfort. What purpose would sanity serve? Getting rid of sanity also makes it easier to focus on energy management and cleans up the UI. Can you tell me specifically what about sanity that you miss for WX78?
Masterblaster38 2022 年 8 月 13 日 下午 12:21 
引用自 Pindlewand
引用自 Masterblaster38
Well I am gonna go with by parts:


"First of all, the hunger drain is pretty bad, forcing them to eat more, and it could be considered that it isn't worth it. I think that WX with all systems enabled at baseline should be the same as a normal character, except in the hard configuration. An idea to consider is that performing actions of a certain system without that system enabled causes additional energy drain (such as picking while having your servos disabled, crafting without your computer)."

I am pretty sure that with all the circuits enable withauth any upgrade, they actually just have base hunger drain, the reason why It doesn't look like that is because you normally look more at how hunger drains quickly if It is the only stat you have, thats the thing.


"No sanity isn't something I personally don't like. It's a large deviation from what normal DST is and I don't think I want to change that when playing a different character. I'd like an option to re-enable sanity.
Same as above, but with magic. There's simply a lot of interactions with magic tab items that you're missing out on and it's not everyone's cup of tea."

I also think that WX-78 should be allowed to use magic tab items, but maybe make them use more durability/ or be less effective, but only if the option to have sanity isn't enable, WX-78 should be able to use the tab because well, the 2 renuable options to revive are in that tab, so playing solo can be a bit challenging.


"This system is very well designed. It doesn't force you to keep it online all the time, and it's a system that you are often willing to be let disabled. The only gripe I have is the advanced fabricators cost, 25 gold is a shocking amount, change it to 10 gold please."

Thats... actually very true in my opinion the cost of the upgrade the tier is very costly as 25 gold isn't normally something you have first states of the game.


"A nice system that isn't too obtrusive when not in use, with strong upgrades that don't need to be enabled all the time. Also I suggest you make the night vision upgrade make the screen brighter, I have to strain my eyes looking for something while having night vision."

I would also like the screen to be brighter, if not It is just like "you now need to force your eyes just to play good" which can actually harm you if you do It for to long probably (and then there is those ponds in the middle of land for some reason that I have fallen into too many times).


"A system that slows you down when disabled is a system that's encouraging you to never disable it, which is one of the two system I absolutely despise for that reason. The Motor system gives a lot of great mobility based upgrades that allow you to speed around on the ocean, or anywhere for that matter. Personally the only change I'd make to this system is to change it's downside from "speed penalty" to "if you have armour or helmet, you're slowed down, even more if both" or a Wheeler-like downside that slows you down per inventory slot filled.

Good system, has some niche ingredients but that's fine."

Actually a good idea being slowed down by different means.
Also the ingredients are more niche more because they are more hard to find, I don't think that the objective is make everyone have the built up speed by just day 5 thats why you need a yellow fether for that, one of the ones that are more rare.


"Lose inventory and half your pick speed? That's begging to be enabled all the time. It also has the upgrade that increases your inventory space, which really should've prevented you from losing inventory space from disabling the system, at least that way you'd have reasons to disable the servos system.

My recommendation is the change the system to only lose pick speed, and not lose inventory slots when disabling the system with the reinforced storage upgrade, but cause marble suit slow.

Also infinite storage is crazy, I'd probably put a restriction that WX can only have 2 max minimised containers."

I didn't move a lot with this circuit, mostly just using the base form but It is true that It is kinda one of "or you have a krampus sack or you don't put this off in your life" because the inventory slots removing is kinda very bad.


But well after all I will say:

I have to say if you have problems that for you the hunger drain is very bad, you totally aren't supposed to use all of them at once.
For example the Computer System aren't gonna craft in a long time, put It off, reactor system? there is a trick for that, try to have hunger at max and put It off, you aren't gonna eat more food unless you are gonna get into a fight, the stabilizer system? just put It off when not in a fight, even if It doesn't look like It, having the reactor system or any system off when It is tier 2-3 makes so much of a difference.
But yeah I think WX-78 should have an option to enable sanity tho I have to say that his playstile is very of "just tank the damage" having a thulecite suit + crown is a very powefull combo + you will only need to eat meatballs, but sanity would change that a little as enemies have sanity drain but It would be ok.
I wanna say that most of the points here are right, except the hunger drain that is meh, at the start of the game with just the systems that you need I think your hunger drain is actually less than normal, but I am not really sure of that point, but what I am sure is that the base hunger drain is the same as any other.
Remember also that you can play in other difficulties if you want, so maybe you would want to check how It is in relaxed.
If you have any question about anything I say, just ask, I actually like responding to people in this talks about feedback.

Okay, I may of exaggerated the hunger loss bit, it was late when I wrote it. I probably thought that because it's both stats at once, making me pay more attention to it than I normally do.

I say 25 gold is too much mainly because it's stealing about 15-20 gold rock boulders, not that it's hard to obtain early game. And the advanced fabricator is personally what I would upgrade first, so I always have the option of crafting gears. I say 25 gold is too much because it's gold other players could be using (it also means removing the upgrade basically means you now need an additional 25 gold to get it back). WX in general is rather selfish on gold usage, but that's fine, I just rather not have an excessive resource sink.

I don't believe magic is necessary to nerf for WX, but I don't really know.

Sanity is probably the biggest thing for me.

Yeah the gold one should be changed a little I have to say because like I said, I also understand why It is a lot.

And well would be said why sanity is so important to you exactly? I just wanna know and like I said It also kinda differs with the playstile you can mostly do with WX-78 which is mostly tanking, thats why there is 3 upgrades just for that single thing.
< >
正在显示第 1 - 15 条,共 22 条留言
每页显示数: 1530 50