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Hey I think I found the fix. So I've kept this description and forgot to update it when I made the change of the names for the structs, and whatever I previously had for the ammo crate targetname was wrong. Use 'custom_map_crate' as the targetname, I got it to work on my test map. Also updated the description. Lmk if you have any issues afterwards. Apologies! There's so much stuff going on in this mod that sometimes I misplace a word or two. Wishing the best!
idk if its possible to maybe make it so Map Makers can choose to have the Mod overwrite Perk stuff or not.
basically so it doesn't mess with perk related things at all and will just use what's in the Map.
Also is it possible the things like the Exfil, Rampage Inducer and Ammo Crates could get an script release?
I don't mind using the mod of course but it would be cool to be able to use these things while using the Pegasus mod for example.
I might open source it at some point, would be nice to have people be able to have it on their maps. Right now Im keeping it on the mod so if I ever need to update the scripts I just need to update the mod (opposed to reaching out to everyone individually and fixing it manually).
Is the perk that’s having an issue by chance Electric Cherry? This mod only overrides cherry and there is a fix in the works to repair it breaking the perk machine. (it reverts cherry to the Bo2 version with the cherry damage being based on mag capacity). If it effects other perks than I’m not too sure what it interferes with cause on the maps I’ve tested the mod on (Rainy Death, Great Leap, Town Reimagined) I didn’t see any sort of issue. Keep me posted!
P.S open sourcing the mod or releasing the assets would also conflict with the mod itself if its loaded on a map with the assets, and would require a lot of workaround and support for it by me. I don’t plan on doing it soon, but at some point I would like to at the least release the code I used for it so people can reference it