安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Also, there must be some significant resistance for the plunger/detonator to function - shoot a zombie with a HEAT round, and it will simply go right through, leaving a fine red mist and no zombie behind until it hits something that WILL set the detonator off (such as a car or building).
A "sabot" round is even less effective against zombies: it will punch through every one of them in a bullet-straight line and likely keep going through a building or two, but there is no explosion at all. The coaxial M240, and the cupola-mounted M2 Browning, are your best bets - aside, of course, from just running them over until the street looks like a no-cheese pizza.