Majesty Gold HD

Majesty Gold HD

Majesty Expanded 1.90
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Enerril  [开发者] 2022 年 7 月 24 日 上午 7:50
Bugs and Errors
report bugs and errors here
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正在显示第 1 - 15 条,共 51 条留言
tolaburke 2022 年 7 月 28 日 上午 3:26 
The change to statues...any map which has statues that are not yours(Example: 'Vs an elven kingdom') will also spawn enemies. You can imagine the results.
Enerril  [开发者] 2022 年 7 月 28 日 上午 4:28 
引用自 tolaburke
The change to statues...any map which has statues that are not yours(Example: 'Vs an elven kingdom') will also spawn enemies. You can imagine the results.

Okay, I removed that from statues. Upcoming in the next 30 mins with various fixes. Testing for now
最后由 Enerril 编辑于; 2022 年 7 月 28 日 上午 4:28
tolaburke 2022 年 7 月 30 日 下午 12:24 
Info on the disappearing New Buildings and heroes buildings. It might be tied to building an Outpost.
Enerril  [开发者] 2022 年 7 月 30 日 下午 1:32 
引用自 tolaburke
Info on the disappearing New Buildings and heroes buildings. It might be tied to building an Outpost.

Yep, you were right. It was outpost that caused it. Thank for the report.
Fixed it now.
tolaburke 2022 年 7 月 30 日 下午 8:04 
People seem...very free with using health potions. They use them all up at the slightest hint of anything.
Enerril  [开发者] 2022 年 7 月 30 日 下午 11:16 
引用自 tolaburke
People seem...very free with using health potions. They use them all up at the slightest hint of anything.

I didn't change much hero behaviour. For now :o
But gonna recheck. Maybe got something to do with hero/enemy estimation since I lowered parry/dodge.
Those scripts are overcomplicated and I didn't look close enough
Enerril  [开发者] 2022 年 7 月 31 日 上午 7:11 
引用自 tolaburke
People seem...very free with using health potions. They use them all up at the slightest hint of anything.

Turned out to be such a peculiar and stupid error :nay:
Will be fixed in 1.07. Upload soon.
tolaburke 2022 年 8 月 1 日 上午 4:36 
Is the bank supposed to damage heroes that use it? I've heard of blood money, but...
Enerril  [开发者] 2022 年 8 月 1 日 上午 5:43 
引用自 tolaburke
Is the bank supposed to damage heroes that use it? I've heard of blood money, but...

Yeah, I made it so hero loses 50% of current health after visiting bank. It's personal with me and bank :yay:

If it's too much bother I can remove it... but for now I don't see this as a problem. Don't start a long game now! Important update is coming in the few of hours:yay:
tolaburke 2022 年 8 月 1 日 下午 11:00 
Gnomes are usually non-aggressive until they hit Gnome Champion. Not anymore.
Enerril  [开发者] 2022 年 8 月 1 日 下午 11:13 
引用自 tolaburke
Gnomes are usually non-aggressive until they hit Gnome Champion. Not anymore.

Yep, new evemy evaluation affects that. Gonna fix that.
tolaburke 2022 年 8 月 3 日 上午 4:14 
- Player controlled monsters can level up to 8 level.

This is true for Skeletons, and beasts of the field, but Summoned Dragons don't seem to.
Enerril  [开发者] 2022 年 8 月 3 日 上午 5:22 
引用自 tolaburke
- Player controlled monsters can level up to 8 level.

This is true for Skeletons, and beasts of the field, but Summoned Dragons don't seem to.

I'll fix that. What about monster difficulty? Is it okay as it is or are monsters still too strong? or too weak? I feel a little buff for them is okay :yay:
tolaburke 2022 年 8 月 3 日 上午 6:50 
I would say: the current system benefits slow creatures(Think Yeti) and creatures that mind their own business(Think Hellbears, Zombies, Dryads). They live longer, so they level up more, and get more and more threatening. This can lead to things like Daemonwoods becoming nightmares.
tolaburke 2022 年 8 月 4 日 下午 8:58 
What exactly does Radiate Energy do? I swear it's a useless action.
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