安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








The ending was not working
bad
3rd : there's a chance you can't progress on the last part before the safe room, when you flick the switch again and drop down, you can't progress since the gate is shut, you might want to edit switch to open the gate if you flick it the second time.
4th : All I can say is put some graffiti to the clue paintings, most people would rush to get the keys immediately without thinking (well, most people psychologically)
Final : Not much to say, for a normal player, it's slightly hard than usual, might want to tone the difficulty a little bit, like reduce the spawn rate of SI I suppose.
Other than that, the campaign is great and I won't be reviewing bot issues.
Extra Notes : Whoever crashing on chapter 2 when you try to drop down a hole, try disabling environment changing addons. For me, it was this mod :
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1318592868
Puzzle was ok.
Keep it up.