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temporary solution could be to prevent crafting campfires, but uh yeah. just had a few for boss fights for the regen, pretty unexpected
As for the dodgeroll that's a bit harder to change because many bosses are balanced around its current form, adding multiple movement forms of it is definitely something we could think about (though many players already have trouble finding a free keybind for the current dodge alone lol 😅).
The chits are mainly for letting players save up for NPC shop items without fear of losing their souls, especially as a way to help struggling players, since they don't drop on death. The main issue is that NPC shops and the items they sell become mostly useless late-game, but their role is something we're thinking about expanding upon in the future!
If you want an estus flask, we have just the treat for you! Start a new run and use the "darksign" to activate our higher difficulty "Bearer of the Curse mode", which indeed does block normal healing and give you an estus flask to use! It also incorporates a few other Dark Souls mechanics like weapons using stamina, and requires quite a bit of knowledge of buildcrafting and the mod in general to complete.
The bonfires converting upon reload are def a bug too haha, will add it to the list!
hearing you're replacing the event system is really really cool! I can't wait to see what y'all end up doing with it
also ♥♥♥♥ I didn't know darksign did that, i've been playing on normal because it told me to for my first run, lmao.
also yeah i was mostly saying what I said about chits not that long after hardmode and it was like 2000 chits for staves i already had so. but letting players who're struggling save up for items makes sense, so y'know, not all experiences are my own.
thanks for responding