Scrap Mechanic

Scrap Mechanic

ScriptableComputer
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TheFattestCat  [开发者] 2022 年 8 月 4 日 上午 10:03
Suggestions
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正在显示第 1 - 15 条,共 49 条留言
unfortunate_son 2022 年 8 月 6 日 下午 5:32 
would it be possible to have higher resolution screens
unfortunate_son 2022 年 8 月 6 日 下午 8:42 
increase character count of computer
TheFattestCat  [开发者] 2022 年 8 月 7 日 上午 3:30 
>would it be possible to have higher resolution screens
yes, but complexity of screen render is log2 of side size. Render at display 128x128 is already laggy, so render at 1024x1024 wont make sense due to poor performance
Acetaminophen 2022 年 8 月 9 日 上午 6:22 
make an LSP / linter for visual studio code (or vim ;))
outokala 2022 年 8 月 9 日 下午 1:50 
is it possible to have a way to share environment variables wirelessly between computers? would be very nice for machine learning (such as having a host computer manage neural networks of child computers)
最后由 outokala 编辑于; 2022 年 8 月 9 日 下午 1:51
Acetaminophen 2022 年 8 月 9 日 下午 2:01 
引用自 dingus khan
is it possible to have a way to share environment variables wirelessly between computers? would be very nice for machine learning (such as having a host computer manage neural networks of child computers)
i'm not familiar with the api of this mod, but the only thing i could really think of is wiring the components to a 'host' computer that can share data between outputs, no idea if that's even possible.

however, addressing your actual suggestion, that would actually be pretty nice.

(at the end of writing this i just noticed that you specifically said "wireless", oh well)
最后由 Acetaminophen 编辑于; 2022 年 8 月 9 日 下午 2:01
TheFattestCat  [开发者] 2022 年 8 月 10 日 上午 2:23 
>is it possible to have a way to share environment variables wirelessly between computers? would be very nice for machine learning (such as having a host computer manage neural networks of child computers)
its possible, see docs (getChildComputers & getParentComputers), also there is an example of using
outokala 2022 年 8 月 10 日 上午 5:45 
but what about wirelessly without having to use Modpack number logic? my problem here is i'm trying to make evolutionary neural network AIs through the use of a genetic learning algorithm, which requires some kind of host to manage neural networks (typically stored in a table, which is why i can't use Modpack logic without some kind of serialization function)

these specific AIs need to be separate creations from the host computer, which is why i'm asking about this

also, it would be nice to share function calls (something like RPCs in networking) between computers, possibly both wirelessly and through a wired connection

a possible implementation of this could be derived from the Modpack's radio senders/receivers. (computer wireless channels would be incredibly helpful)
最后由 outokala 编辑于; 2022 年 8 月 10 日 上午 6:11
TheFattestCat  [开发者] 2022 年 8 月 10 日 上午 7:28 
you can create global variable in sm namespace now, add antennas and networking is good idea
outokala 2022 年 8 月 10 日 上午 8:23 
epic! global variables will be very helpful for my AIs :D
最后由 outokala 编辑于; 2022 年 8 月 10 日 上午 8:24
SilverAero777 2022 年 8 月 15 日 上午 1:12 
Would it be possible to make a pure C# version of this? Like just a console, maybe with some extra variables for pixel-coordinates... actually even wpf might be possible with a compiler running in the background, but that'd be a hell lot of work, and the idea that sparked this, beeing lag-reduction, would be kinda void at that point... anyways, any thoughts? XD
最后由 SilverAero777 编辑于; 2022 年 8 月 15 日 上午 1:13
TheFattestCat  [开发者] 2022 年 8 月 15 日 上午 3:11 
only if you give me link to c# interpreter/compiler written in lua on github
SilverAero777 2022 年 8 月 15 日 上午 3:15 
引用自 TheFattestCat
only if you give me link to c# interpreter/compiler written in lua on github
Its not on Git, but Nlua could work http://nlua.org/
TheFattestCat  [开发者] 2022 年 8 月 15 日 上午 3:18 
引用自 SilverAero777
引用自 TheFattestCat
only if you give me link to c# interpreter/compiler written in lua on github
Its not on Git, but Nlua could work http://nlua.org/
but its lua bridge to c#, its written in native. its not possible to implement
SilverAero777 2022 年 8 月 15 日 上午 3:22 
引用自 TheFattestCat
引用自 SilverAero777
Its not on Git, but Nlua could work http://nlua.org/
but its lua bridge to c#, its written in native. its not possible to implement
*sad lazy c-sharper noises* welp, time for me to learn lua then XD
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