安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








yes, but complexity of screen render is log2 of side size. Render at display 128x128 is already laggy, so render at 1024x1024 wont make sense due to poor performance
however, addressing your actual suggestion, that would actually be pretty nice.
(at the end of writing this i just noticed that you specifically said "wireless", oh well)
its possible, see docs (getChildComputers & getParentComputers), also there is an example of using
these specific AIs need to be separate creations from the host computer, which is why i'm asking about this
also, it would be nice to share function calls (something like RPCs in networking) between computers, possibly both wirelessly and through a wired connection
a possible implementation of this could be derived from the Modpack's radio senders/receivers. (computer wireless channels would be incredibly helpful)