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Great mod, thanks! I think I found a bug, where a cooking legendary doesn't work. It is supposed to add 250% to the cooking speed, the effect is present on the health tab and the info panel, but it doesn't calculate the cooking speed at all (same value with and w/o the item).
Any idea how to solve it? I don't use many mods, mostly vanilla expanded and QoL but I can give you more info if needed.
You can have weapons become so fast, that if your battle trance effect on kill is "faster attack speed," your weapon's attack speed will enter the negatives, turning people "incapable" of doing right-click actions of attacking, but still possible to verb-target normally.
I'm dubbing this the "Battle Trance: Incapable" bug.
[Moo Mythic Items] tried to load a saved mythic item based on a MeleeWeapon_Gladius, which is usually made from stuff, but no stuff def was supplied. The default stuff type will be used instead.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
MooMythicItems.DebugActions:LogErr (string,object[])
MooMythicItems.MythicItem:.ctor (Verse.ThingDef,string,string,string,string,string,MooMythicItems.MythicEffectDef,Verse.ThingDef,int,string,string,System.Collections.Generic.List`1<int>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.Dictionary`2<string, string>)
MooMythicItems.SaveUtility:ConvertStringToMythicItem (string)
MooMythicItems.SaveUtility:DecodeMythicItems (System.Collections.Generic.List`1<string>)
MooMythicItems.SaveUtility:LoadMythicItemsFile ()
MooMythicItems.MythicItemCache:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch1 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
I really don't want to remove this mod so I hope you can fix this
Sorry for such a late reply, but yeah, never got a notification up at the top of the screen, it was a pawn with a great intellectual gene though so maybe it didnt count that?