安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








New Inspire Loyalty spell - Instant spell - Mana cost : 50
All units in targeted stack become extremely loyal to the Empire and get the volunteer ability as well as a +200 Happiness boost.
[Berserker] will now obtain the “Whirlwind strike” ability at Gold rank instead of the “Tireless” ability.
[Hero slaying] Upkeep mana cost decreased by 10
[Dread Siege] Mana cost decreased by 20, Upkeep mana cost decreased by 10
---------------- Research changes -----------------------
“Garrison Honor” research is removed from the game
“The Draft” research and strategic spell are removed from the game
“Inspire Loyalty” old strategic spell is removed from the game
“Warrior culture” research is now permanent, research cost increased by 50, is now tiers 4 instead of tiers 3.
“Martial Art” research is now permanent, research cost decreased by 200
“War effort” research is now permanent, research cost decreased by 20
“Thoroughbreed” research is now permanent, research cost decreased by 200, is now tiers 4 instead of tiers 5.
“Dread siege” research cost increased by 30
“Death March” research cost decreased by 20
“Inspire Loyalty” research cost decreased by 40
“Steadfast” research cost decreased by 50
“Killing spree” research cost decreased by 50, is now tiers 3 instead of tiers 4
Dev note :
Replacing Tireless by Whirlwind strike for Berserker was a hard choice for me, but with the multiple addition of steadfast instances you can get for them and the obvious synergy I think it’s better for the game balance. In general with the way I chose to develop the mod around the steadfast thematic, Tireless is a topic of concern anyway for Warlord now and I will keep a close eye on this when playtesting the mod.
Similar to the vanilla Rogue class, Warlord makes little use of mana (just a bunch of overcosted & somewhat boring global enchantment spell, some of them definitely worthy but others relatively meh) so the mod also try to change that a lot by regrouping some effects, rebalancing some mana cost and finally providing new interesting ways to spend mana with item crafting or the summon war spiritual ancestor spell.
The mod provides five new research to unlock and the rebalancing of research cost is mainly due to my willingness to limit inflation and keep values relatively close to the original base game.
At the end of the day, the total base research cost for the Warlord class is 10200, with this mod and the five new research it goes up to 10850 (+650 only).
Best way to understand the skill tree is to check the picture in the mod description.