XCOM 2

XCOM 2

[WOTC] Savage Items BETA 0.64
 Toto téma bylo přilepeno, takže je nejspíš důležité
Hudson Savage  [vývojář] 4. čvn. 2022 v 22.56
Bug reporting.
Encounter a problem?
Post it here. :steammocking:
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Zobrazuje se 115 z 188 komentářů
cannot give a servere injured soldier an augmentation. Mod from realitymachina :MarkZeroAugments. savage items locks the slot
Hudson Savage  [vývojář] 12. čvn. 2022 v 2.22 
Works and has worked fine for me, for most of the development time. Did you say you were using the Armor Upgrades mod by TeslaRage?
609 line
[ReinforcedVestBonus X2AbilityTemplate]
LocFriendlyName="Reinforced Vest"
LocHelpText="Privides enhanced defence at the cost of mobility. Adds 1 HP but reduces mobility by 1. Provides a small 10% reduction to the chance of being crit."
not completely clear description of the last sentence. Hits on an operative or for an operative in Advent
188 line
[SavStunRounds X2AmmoTemplate]
FriendlyName="XStun Rounds"
FriendlyNamePlural="XStun Rounds"
BriefSummary="Rounds modified to expend a powerful electrical charge on impact, possibly stunning the target. Damage is reduced against organics but mechanical enemies take extra damage."
TacticalText="<Bullet/>Rounds modified to expend a powerful electrical charge on impact, with a 35% possibly of stunning organics and mech for 1 AP.<br><Bullet/>The round does 1 less damage against organic enemies and one more against mechanical enemies.<br>"
"...and mech for 1 AP."
what does 1 AP mean. Action point?
When using this mod soldiers could equip more than one medkit and more than one kind of ammo. I assume this is not intentional.
Can't equip the Command Designators on anyone - even adding them to custom class allowed weapons. They can be built in Engineering but don't appear in weapon selection - I am using Tactical Armory UI so I don't know if there's a conflict there.

Is there a way to edit the .inis to make them use the same cat as the Holotargeter from LW2 (which I also have - LW2 Weapons and Classes, not LWOTC itself)?
Hudson Savage  [vývojář] 18. čvn. 2022 v 19.31 
The Command designator should be equipped in the utility slot. I am investigating a possible incompatibility with TA UI now though, let me know if you can find them in the utility equips.
Hudson Savage  [vývojář] 18. čvn. 2022 v 22.45 
Just tested Tactical Armory UI, it seems to work just fine my end. As far as I am concerned they are compatible.
Weird - I couldn't see it. Maybe the .ini lines calling it a weapon threw me off (uses similar code as giving a class, say, a pistol). I'll take another look shortly, maybe it's just a little buried.
I found it. Tiny brain moment. Thank you.

I saw the command line in the .inis and thought it was a weapon.
Hudson Savage  [vývojář] 19. čvn. 2022 v 4.13 
Yes, that is some legacy stuff, I changed it shortly before release (in a broken state.) It should be an utility item since the last update.

More useful and extensive configs with less redundant lines are planned for a future release.
I'm not getting any bonuses or penalties from equipping armor upgrades. Soldier stats still change in the loadout menu, but in the mission they don't gain the extra health and reduced mobility
Hudson Savage  [vývojář] 25. čvn. 2022 v 2.13 
@OnyxLock - Is this all the armor mods, or one specific AMod?
This is happening with all armor mods. Ablative HP and extra inventory slot bonuses (Like from the Assault Amod) are still working normally, though
having the same issue, the armor augs worked at first but now they dont provide there armor or mobility mods
the passives also dont seem to have a effect unless there effecting a item from this mod

to note however, im using both RPGO and LWotC (with the comparability patch)
as i said though was working fine at first but then after a reload due to a crash (not related to this mod) then they stopped working, was also around when i researched plated armor
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