安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Hudson is this update also going to include plans for making the mod more compatible with LWOTC?
0.4 Goal: Item additions part 2 Nanotech Warfare and Serums 2. Difficulty and cost balancing. Esp. legendary. Start pushing more values into configs and more fixes.
I might only get some of that done though because of tight time constraints.
Planned list for 0.5, though that may not get done until summer.
0.5 Goal: The Nanotech Warfare 2 (which got pushed back), and engineering update. More values into configs and more fixes. Compatibility with PGO and Tesla Loot mod improved.
Something small to be used for ambushes in a way similar to mines, and perhaps something that requires an "autopsy" of the actual ADVENT turrets for unlocking's sake.
Oh, this looks cool! Is this maybe to make the strength stat more useful?