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After I reloaded and cleared and restarted and it's now full daylight, seems to be ok. Will keep monitoring.
Is clamping a skin to the model a thing? I don't know modelling
I've now updated the mod description to advise players to also delete their Data Sheets folder, not just the Cache folder.
Glad to hear you like the new version.
Yes, you will probably have to clear Data Sheets and Cache in future updates. I wish the game would automatically do this kind of thing when it detects a new/updated mod has been activated.
The next camouflage skins I am looking at doing will probably be colour variations of the two I've already made. Just need to check some more references to make sure about the colours.
I'm going to make a Mediterranean one too, which will have a different pattern.
There may be a way to have the Xmas tree usable at the same time as a skin because they appear in different parts of the model. I will look into that at some point....
Thanks for letting me know it's working now
Sounds like your game had a bump map or gloss map cached from the vanilla skin or from the B131 version of this mod. That kind of thing can cause very odd rendering problems.
Yes, clamping is a mode for textures in models, but that just affects the X&Y positioning of a texture on the model surface - it can't cause the texture to "float" off the surface.
Let me know if you see any more issues.
All lightbulbs models are missing:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2893837203
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2893837904
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2893837975
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2893838029
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2893838099
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2893838168
Thanks again for taking the time to post screenshots of this problem
https://i.imgur.com/wf9W9gW.png
I've seen that happen sometimes too, but have yet to find the cause of it.
My guess is that it may be to do with the instanced material used for rendering the exterior elements of the tower cut-away view, and that material having some kind of clash with the mod's materials. So far I haven't been able to find the cut-away material in order to investigate that possibility, so will need to wait until one the UMG dev modders can help me to diagnose the cause.