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The only key I had slight problem with was the skull key in the last playable act (3). That needed finding a secret passage in... maybe kind of predictable, but not so obvious place.
(Also, the secret keys from acts 1 and 2 open additional goodies in following acts (2 and 3), so you get a nice confirmation of "yeah, it was worth running around for additional hour to find all that" ;))
And of course now I realized author's response contained this:
Oh please. Act 2 was incredibly idiotic (100% invisible [indistinguishable from ground] obstacles while walking through darkness, also actually invisible spike traps), act 3 even worse (spent like an hour total just pushing statues around, how fun is that?! Also, at least 3 times you actually _have_to_ die in order to press a button and progress further [unless you're a warrior and can dash, I was a warlock upgraded to speed 1,0 - too slow!]) and I made a separate thread about act 4.
Really, act 1 is the only one that's actually fun. Leave while you can, Don ;)