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https://gist.github.com/305e3cca464449a7e975dafc00db601b
the error should now be fixed with the latest update.
Regarding the plant life, what exactly do you mean by "more or less scattered all over the map rather then in a specific segment"? Do plants not match the biome at their position?
I see, yes some biomes added by mods use very large terrain patches, which causes them to override most of the biome transition. Unfortunately not much I can do about that without specifically modifying those biomes.
The two maps I tested on didn't seem to have the same distribution of plantlife issues, so perhaps it was but that one mod being funky, or perhaps it's since been fixed.
I'll try and get a log for you some other time.
Added a fix for this in the latest update of Geological Landforms.
It seems like you have accidentally posted in the wrong thread. This is the workshop page of a RimWorld mod, but you have posted Terraria logs. I've never played Terraria before, so unfortunately can't help you with your issue, sorry :D
i did not remembered the name of the website "github" and came here to get the link because you made me use it for a problem i had with this mod and another one, and like a DUMB ASS i wrote my probleme here i am so sorry
No problem, all good :D
Thanks for continuing to update this mod btw
Thanks for the report, there is already a patch for the animal pen one, but for windmills tbh I didn't even know there is such a function. I will add another patch for that in the next update.
Glowforest is excluded from Biome Transitions due to issues with its darkness mechanic. Basically, when there is one biome with plants that require light and one biome with plants that require darkness - on one map - then all the plants from one of the biomes would die.