饥荒联机版

饥荒联机版

Simple Show Food Values [Client]
ThatBlueRacc  [开发者] 2022 年 5 月 26 日 上午 4:17
BUG REPORTS
Please report bugs here, preferably with an error log and how it happened
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76561198805071697 2022 年 6 月 12 日 上午 6:56 
Once I picked up a blueprint, the game crashed with an error that traced back to this mod. It said [string "scripts/prefabs/blueprint.lua"]:177: attempt to index field 'builder' and stuff then eventually said "../mods/workshop-28128682947/modmain.lua:35".
ThatBlueRacc  [开发者] 2022 年 6 月 21 日 上午 6:52 
@varia I haven't been able to reproduce the crash, do you happen to remember what kind of a blueprint it was?
Za Balance 2022 年 6 月 25 日 上午 2:43 
when i pick wagstaff blueprints game crashed
Za Balance 2022 年 6 月 25 日 上午 2:44 
and some not food items have value too like oar , twigs , cut grass
ThatBlueRacc  [开发者] 2022 年 6 月 25 日 下午 1:53 
@Za Balance

Thank you for reporting this bug! I'll definitely try to fix it over the weekend!

I was able to recreate the wagstaff blueprint bug and I'll definitely see what I can do about it.

Non-food items having a value is because they have an edible tag tied to them. This is because some non-playable characters eat them like Beefalos eating grass!
Za Balance 2022 年 6 月 27 日 上午 5:14 
@Justus954 Thanks man , but can you make a configure settings for beefalo eating values like turn on/off. That's really good for me.
Za Balance 2022 年 6 月 27 日 上午 6:09 
i forget to say , beefalos can't eat oars but oars also have food values and showing 0 0 0 is that a bug or i don't know something about game
ThatBlueRacc  [开发者] 2022 年 6 月 27 日 上午 7:09 
@Za Balance that is a good question, they have an edible component tied to them so maybe there were plans for some NPCs to eat them or maybe there are enemies that eat them if they're dropped on the ground.

That configuration setting is a good idea and I'll definitely look into adding that in the future!
「KittyKit」 2023 年 9 月 11 日 下午 7:11 
Game crashed.

[00:06:14]: [string "scripts/componentactions.lua"]:2433: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/componentactions.lua:2433 in (method) RegisterComponentActions (Lua) <2415-2437>
scripts/entityscript.lua:614 in (method) AddComponent (Lua) <591-617>
scripts/prefabs/birds.lua:356 in (field) fn (Lua) <237-413>
scripts/mainfunctions.lua:336 in () ? (Lua) <325-371>
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:389 in (field) SpawnPrefab (Lua) <382-391>
../mods/workshop-2812868294/modmain.lua:35 in (method) GetDescriptionString (Lua) <14-89>
scripts/widgets/itemtile.lua:301 in (method) UpdateTooltip (Lua) <300-308>
scripts/widgets/itemtile.lua:362 in (method) OnGainFocus (Lua) <361-363>
scripts/widgets/widget.lua:636 in (method) SetFocusFromChild (Lua) <622-647>
scripts/widgets/widget.lua:669 in (method) SetFocus (Lua) <649-678>
scripts/frontend.lua:900 in (method) DoHoverFocusUpdate (Lua) <891-905>
scripts/frontend.lua:850 in (method) Update (Lua) <687-889>
scripts/update.lua:95 in () ? (Lua) <33-138>

[00:06:14]: replica inventoryitem already exists! scripts/entityreplica.lua:78 in (method) ReplicateEntity (Lua) <75-85>
[00:06:14]: Registering duplicate lua network variable 1707600833 in entity birdtrap[106173]
[00:06:14]: Break at: ..\source\simlib\Entity.cpp(391) :
[00:06:15]: APP:Klei//DoNotStarveTogether/donotstarvetogether_client.dmp written.
ThatBlueRacc  [开发者] 2023 年 9 月 13 日 上午 8:01 
引用自 「Nanachi」
Game crashed.

[00:06:14]: [string "scripts/componentactions.lua"]:2433: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/componentactions.lua:2433 in (method) RegisterComponentActions (Lua) <2415-2437>
scripts/entityscript.lua:614 in (method) AddComponent (Lua) <591-617>
scripts/prefabs/birds.lua:356 in (field) fn (Lua) <237-413>
scripts/mainfunctions.lua:336 in () ? (Lua) <325-371>
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:389 in (field) SpawnPrefab (Lua) <382-391>
../mods/workshop-2812868294/modmain.lua:35 in (method) GetDescriptionString (Lua) <14-89>
scripts/widgets/itemtile.lua:301 in (method) UpdateTooltip (Lua) <300-308>
scripts/widgets/itemtile.lua:362 in (method) OnGainFocus (Lua) <361-363>
scripts/widgets/widget.lua:636 in (method) SetFocusFromChild (Lua) <622-647>
scripts/widgets/widget.lua:669 in (method) SetFocus (Lua) <649-678>
scripts/frontend.lua:900 in (method) DoHoverFocusUpdate (Lua) <891-905>
scripts/frontend.lua:850 in (method) Update (Lua) <687-889>
scripts/update.lua:95 in () ? (Lua) <33-138>

[00:06:14]: replica inventoryitem already exists! scripts/entityreplica.lua:78 in (method) ReplicateEntity (Lua) <75-85>
[00:06:14]: Registering duplicate lua network variable 1707600833 in entity birdtrap[106173]
[00:06:14]: Break at: ..\source\simlib\Entity.cpp(391) :
[00:06:15]: APP:Klei//DoNotStarveTogether/donotstarvetogether_client.dmp written.


Heya! Do you happen to remember what you were doing when this crash happened? Seems like you were messing with a birdtrap.

Also do you happen to run any other mods?
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