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WARN : Lua f:0, t:1755431433601> LuaManager$GlobalObject.require > require("DAMN_MechOverlay") failed
LOG : Lua f:0, t:1755431433607> TCFillContextMenu: Registering OnFillWorldObjectContextMenu event
LOG : Lua f:0, t:1755431433620> More Builds by ProjectSky, SiderisAnon (v1.2.0)
WARN : Lua f:0, t:1755431433642> LuaManager$GlobalObject.require > require("DAMN_MechOverlay") failed
WARN : Lua f:0, t:1755431433649> LuaManager$GlobalObject.require > require("DAMN_MechOverlay") failed
WARN : Lua f:0, t:1755431433664> LuaManager$GlobalObject.require > require("ISUIMapsISMapDefinitions") failed
WARN : Lua f:0, t:1755431433676> LuaManager$GlobalObject.require > require("DAMN_MechOverlay") failed
WARN : Lua f:0, t:1755431433684> LuaManager$GlobalObject.require > require("DAMN_MechOverlay") failed
WARN : Lua f:0, t:1755431433690> LuaManager$GlobalObject.require > require("DAMN_MechOverlay") failed
LOG : Lua f:0, t:1755431433706> Reload lua
WARN : Lua f:0, t:1755431433725> LuaManager$GlobalObject.require > require("TSLiquidColors") failed
WARN : Lua f:0, t:1755431433742> LuaManager$GlobalObject.require > require("DAMN_MechOverlay") failed
WARN : Lua f:0, t:1755431433764> LuaManager.RunLua > recursive require(): D:/Program Files (x86)/Steam/steamapps/workshop/content/108600/3403870858/mods/Lifestyle/common/media/lua/client/LSEffects/LSPerMinute.lua
WARN : Lua f:0, t:1755431433889> LuaManager$GlobalObject.require > require("wp_vsquare") failed
WARN : Lua f:0, t:1755431433896> LuaManager$GlobalObject.require > require("wp_vsquare") failed
WARN : Lua f:0, t:1755431433903> LuaManager$GlobalObject.require > require("wp_vsquare") failed
WARN : Lua f:0, t:1755431433909> LuaManager$GlobalObject.require > require("wp_vsquare") failed
WARN : Lua f:0, t:1755431433915> LuaManager$GlobalObject.require > require("wp_vsquare") failed
WARN : Lua f:0, t:1755431433929> LuaManager$GlobalObject.require > require("Maps/ISMapDefinitions") failed
LOG : Lua f:0, t:1755431433942> OnLoadSoundbanks
LOG : General f:0, t:1755431433948> texturepack: loading Tiles2x
LOG : General f:0, t:1755431433990> texturepack: loading Overlays2x
LOG : General f:0, t:1755431434116> texturepack: loading JumboTrees2x
LOG : General f:0, t:1755431434318> texturepack: loading Tiles2x.floor
LOG : General f:0, t:1755431434330> texturepack: loading B42ChunkCaching2x
LOG : General f:0, t:1755431434340> texturepack: loading B42ChunkCaching2x.floor
LOG : General f:0, t:1755431434349> texturepack: loading Clock2x
LOG : General f:0, t:1755431434363> LOADED UP A TOTAL OF 79 TEXTURES
ERROR: General f:0, t:1755431445160> RenderContextQueueItem.invoke > java.lang.NullPointerException: Cannot invoke "zombie.util.lambda.Invokers$Params2$ICallback.accept(Object, Object)" because "this.invoker" is null thrown during invoke().
ERROR: General f:0, t:1755431445172> ExceptionLogger.logException> Exception thrown
java.lang.NullPointerException: Cannot invoke "zombie.util.lambda.Invokers$Params2$ICallback.accept(Object, Object)" because "this.invoker" is null at Invokers$Params2$CallbackStackItem.run(Invokers.java:171).
Stack trace:
zombie.util.lambda.Invokers$Params2$CallbackStackItem.run(Invokers.java:171)
zombie.core.opengl.RenderContextQueueItem.invoke(RenderContextQueueItem.java:77)
zombie.core.opengl.RenderThread.flushInvokeQueue(RenderThread.java:406)
zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:164)
zombie.gameStates.MainScreenState.main(MainScreenState.java:297)
ERROR: General f:0, t:1755431445179> RenderContextQueueItem.invoke > java.lang.NullPointerException: Cannot invoke "zombie.util.lambda.Invokers$Params2$ICallback.accept(Object, Object)" because "this.invoker" is null thrown during invoke().
ERROR: General f:0, t:1755431445185> ExceptionLogger.logException> Exception thrown
java.lang.NullPointerException: Cannot invoke "zombie.util.lambda.Invokers$Params2$ICallback.accept(Object, Object)" because "this.invoker" is null at Invokers$Params2$CallbackStackItem.run(Invokers.java:171).
Stack trace:
zombie.util.lambda.Invokers$Params2$CallbackStackItem.run(Invokers.java:171)
zombie.core.opengl.RenderContextQueueItem.invoke(RenderContextQueueItem.java:77)
zombie.core.opengl.RenderThread.flushInvokeQueue(RenderThread.java:431)
zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:164)
zombie.gameStates.MainScreenState.main(MainScreenState.java:297)
ERROR: General f:0, t:1755431445191> RenderContextQueueItem.invoke > java.lang.NullPointerException: Cannot invoke "zombie.util.lambda.Invokers$Params2$ICallback.accept(Object, Object)" because "this.invoker" is null thrown during invoke().
ERROR: General f:0, t:1755431445196> ExceptionLogger.logException> Exception thrown
java.lang.NullPointerException: Cannot invoke "zombie.util.lambda.Invokers$Params2$ICallback.accept(Object, Object)" because "this.invoker" is null at Invokers$Params2$CallbackStackItem.run(Invokers.java:171).
Stack trace:
zombie.util.lambda.Invokers$Params2$CallbackStackItem.run(Invokers.java:171)
zombie.core.opengl.RenderContextQueueItem.invoke(RenderContextQueueItem.java:77)
zombie.core.opengl.RenderThread.flushInvokeQueue(RenderThread.java:431)
zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:164)
zombie.gameStates.MainScreenState.main(MainScreenState.java:297)
Caused the game to return to the main menu.
"WARN : Lua f:0, t:1755431433764> LuaManager.RunLua > recursive require(): D:/Program Files (x86)/Steam/steamapps/workshop/content/108600/3403870858/mods/Lifestyle/common/media/lua/client/LSEffects/LSPerMinute.lua"
or maybe you don't have damn lib enabled and everything else is failing because of it
Could it be that you forgot to change require("DAMN_MechOverlay") to require("DAMN_MechOverlay_Shared")?
The game crashes to the main menu when near the truck, though not every time. Do you think this could be the issue? AI analysis suggests that the failure of require("DAMN_MechOverlay") is causing subsequent errors.
no, that is not the issue, same code works on 60+ other mods and mech ui is not initialized when near a vehicle but when the hood access area is used, verify files with steam, make a new save and start adding mods until you find what is conflicting