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Anyway if you have all the weapons in melee_manifest it's fine, although it is not necessary to include each individual weapon in a txt, are already included in the vanilla game.
Like Toranks said, there are indeed some files missing in the mod, you should first look for the required files in "\Left 4 Dead 2\update\pak01_dir.vpk", if not, then look for "pak01_dir.vpk" in other folders.
Try changing this line on weapon_chainsaw.txt
"Tier" "0" // valid entries are 0, 1, 2
with
"Tier" "2" // valid entries are 0, 1, 2
This number is only a value for preference, and doesn't change anything more, is the same trick used with M60 and grenade launcher
I'll test this in a few hours with a server
I tested "1" and "2" and neither worked.
I'm guessing that while it's successful in getting vanilla bots to think chainsaws are also melee, normal melee still has a higher priority.
If really want to set "sb_max_team_melee_weapons" to more than 4, you can add "weapon_melee" to "\Left 4 Dead 2\left4dead2\ems\left4bots\cfg\itemstoavoid.txt" and command the robot to pick up melee by "Vocalizer". Although cumbersome, it does solve this problem.