安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Quality improvemeant ( like the Perfectionist Trait )
smart arm ( Arm that give recreation to the pawn)
Food recyler ( if pawn has food posining he/she will vomit chemful )
but maybe brain implants that grant a single psycast on a cooldown instead of using the psycast system.
like a skipshield implant that can be used once every 5 days or such.
there's a lot of useful psycasts but not many ways to get them
in general implants that grant abilities on cooldowns might be cool ideas.
granting superpowers from vanilla ancients expanded would be another option coming to mind
Psychic link sharing neural heat build up with all pawns that have it
Brain implant that absorbs a pawns skills to make skill trainers causes a lot of pain and when no more skilltrainers can be made it kills the pawn
Implant that slowly takes a pawn apart slowly turning them into the biological replacements you added in core
Forced mutation mod that makes a pawn grow extra limbs and organs basically producing extra parts
Forced mutation that makes the pawn grow meat that falls off every so often
Phönix Implant ( destroys all clothing but revives a dead Pawn)
if the Pawn takes luciferium there is a 10/15% chance that a Natrual Bodypart turns into an achrotech variant which can than be harvested
downside
the pawns needs luciferium every 50 hours