DayZ
Lumber Yard
[S.C.] Zedmag  [开发者] 2022 年 5 月 8 日 上午 9:53
Suggestions!
Open to all suggestions EXCEPT adding server config.
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正在显示第 1 - 13 条,共 13 条留言
Stéphane 2022 年 5 月 9 日 上午 11:50 
Hi, very very good mod, especially for survival/crafts servers but unfortunaly you've wrote EXCEPT adding server config.

Nevertheless, here is what the mod lacks to make it great (from my point of view):
* Damage on the tools at each use as for the usual wood harvesting
* On pallets: per action between 1 and 9 harvestable nails, that's was the true number of nails on the real EUR pallets ;)

I know you don't want to add a parameter file but maybe hardcode these proposals in a new version?

Why these remarks: because the mod makes harvesting wood/nails too easy and infinite.

Thank you.
最后由 Stéphane 编辑于; 2022 年 5 月 9 日 下午 2:20
[S.C.] Zedmag  [开发者] 2022 年 5 月 9 日 下午 5:07 
It’s not infinite. It’s 1-10 nails per pallet. If the stack has two pallets you can harvest again. And so forth. Tools should be damaging. If not list it under bugs and I’ll fix it.
HaangarDuNord 2022 年 5 月 10 日 上午 7:16 
Hello
As a suggestion, I would like to see this: to be able to dismantle some of the fences (boards, nails) that surround the houses, to be able to recover the barbed wire on some of the fences, as well as the wire mesh that makes up the whole. With the possibility of being able to reassemble them.
Thank you for the work you have already done.
[S.C.] Zedmag  [开发者] 2022 年 5 月 10 日 上午 8:42 
Removing map objects is a lot harder and Inconsistent and buggy. Thus why I did not have the salvaging of pallets actually remove the pallets.
Jsneed88 2022 年 5 月 10 日 上午 10:17 
great mod, but like the first guy said it would be cool if you could make it more realistic and less easymode, but otherwise love it, just like the other mods you made that pretty much should have been in the base game years ago (since DayZ is supposed to be a survival game and not a cancerous PUBG). maybe combine all your other similar mods like junkyarddog, corpsesearching, garbagesearch and this into one package? that would be my only suggestion, apart from the realism thing
RetroMaja 2022 年 10 月 29 日 下午 3:28 
Would you decrease the logs you get? It's a little but op to get 40 logs of one time.
[S.C.] Zedmag  [开发者] 2022 年 10 月 29 日 下午 11:27 
Sounds like a bug. one map log gets 3 logs. But if you’re at the lumber mill it gets a few more.
MastaHigginZ 2023 年 1 月 22 日 上午 6:33 
It would be nice if LogPoint has a random spawn chance.
[S.C.] Zedmag  [开发者] 2023 年 1 月 22 日 下午 6:27 
引用自 MastaHiggins
It would be nice if LogPoint has a random spawn chance.
what do you mean? can you elabarate?
MastaHigginZ 2023 年 1 月 22 日 下午 11:53 
I mean in some places there are too many LogPoints (along with LogPointLeft and LogPointRight). It would be cool, if some of them randomly won`t appear at all.
[S.C.] Zedmag  [开发者] 2023 年 1 月 22 日 下午 11:56 
logpointL and R dont do anything except give POS back to main Lp.. if there is more than 1 LP in the same pos.. something is wrong.. OR the model is a 'stack' of logs and not a single...
[S.C.] Zedmag  [开发者] 2023 年 1 月 22 日 下午 11:57 
actually there shouldn't be more than one main LP at each pos.. no matter what.. so if there is.. something is wrong.
MastaHigginZ 2023 年 1 月 23 日 上午 12:05 
I mean there are too many pos 😄
Check Woodworking Industrial on DeerIsle map.
4444.00 / 12100.00
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