Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
However, they can't use dynamic colouring shader like the newer unit packs. Remaking them would involve making a new texture for every single country that uses them, as well as releasing modified mesh files.
There are several cons to this:
Paradox frowns on mods of DLC which don't require the DLC itself.
It is a LOT of work for me.
It would increase the filesize a lot.
There are mods out there that have attempted to do this, so I can look into compatibility with them.
An alternative would be making these 100 Years War infantry also used as the cavalry riders by their respective country.
The knights and jerusalem are also good canidates for the genoa units
danzig should use hansa units (being a hanseatic city itself)
not sure if the united states already have unique units, but otherwise they could also use the british colonial units
do the latin american countries (post colonial) use spanish colonial units?
Danzig - sure why not
US has unique units from American Dream.
Latin America - was planning on using Spanish but didn't get round to it.
I thought the Italian 3 bug that you are talking about was fixed by Paradox months ago, I don't know why you still have that problem.