安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Yes. I have warehouses for commercial goods in nearly every tile (at one point in nearly every district). I did play around with constraining to "same-district only delivery" but that option didn't have much of an impact. I backed off having so many warehouses so i'm at the current level of having about one per tile on average.
I think my problem has to do with external connections and hitting some of the problems of the game design that mod usage has surfaced.
For instance I had my cargo airport in the outer most ring of tiles. (the tiles that border the true ends of the game area). I've read that cargo airports don't work properly in the outer ring. This might be why all my cargo plane import/exporting were malfunctioning and never materializing the commercial goods needed.
When I go through the manual effort of purging all the vehicles in the "stuck" status, all the commercial goods problems vanish immediately. (But they come right back as new matches are made to the same dysfunctional external connections)
I get moments of huge train congestion, so I've only recently come upon the concept of isolating external trains from the internal track network. I have yet to try that in this city.