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报告翻译问题








Question:
Which maps are included?
Answer:
0.9.9: Agricultural College, Applebran, Ashen Wood, Bedford Falls, Bendy's Bunker *Prepper* v.2, Blackwood, Blueberry, C.O.N. Research & Testing Facility, Chernaville, Chinatown, ChristmasVillage, Corn Farm, coryerdon, Dead in Hong Kong, Delta Creek Munitions, Ed's Auto Salvage, Eerie Country, Ekron Farmhouse, Elysium Island, Exclusion Zone, Firecamp, Fort Benning, Fort Knox linked to Eerie Country, Fort Redstone AN fix, Fort Rock Ridge, Frankfort, Gas Station, Grapeseed, Greenleaf, Kingsmouth in KY, Lake Ivy Fishing Resort, Campgrounds & Township, Little Farmstead, Little Township, Mansion, March Ridge Expansion, McCoy's Bunker, Old's Military Airbase, Military Complex, Monmouth County, Muldraugh Cottages, Muldraugh Fire Department, New Ekron, Northwest Blockade, Old Hope Church, Old Pine Village, OldPark Town, Over the River, Over the River - Secondary Route, Park Rangers HQ, Pitstop, Rabbit Hash, Raven Creek, Redstone Raceway, Refordville, Riverside Gunstore, Riverwood, Road between Fort Knox and Bedford Falls, Road to Bedford Falls, Rosewood Expansion, Sanctuary, Save Our Station!, Seaside, Slocan Lake With Raven Creek & Eerie compatibility (New Denver, Rosebery, Silverton), Studio map in KY with built-in minimap, "Taller Mecanico, Automobile Repair Shop", The Access Road (B41.66), The Island by Woldren (.41 too), "The Lake House, La Casa Del Lago / Lagoon's House", The Limited Area, The Mall (South Muldraugh), Tioga Colony, Trimble County Power Station & La Grange, Tugaland, TWD Prison, Valhalla Community Safe Zone, Valley Station Town, West Point Fire Department, West Point Trailer Park & Stores, West Point's Lighthouse, Western Scrap Car Yard 西部森林废车场, Western Town, Wildberries, Zhukoniy Lighthouse Base V2
Question:
Why did you choose to include, exclude, or choose one map over another?
I followed a generalized priority order... functionality, size & content, compatability, and aesthetics.
Question:
How do I add a map to this? How do I remove a map from this?
Answer:
This is not quick answer, so I won't cover it here. It depends on the map(s). Will do a write up at some point.
Question:
Should I enable all of the map mods in the required collection?
Answer:
No, none. They only need to exist in your workshop subscriptions.
Question:
What happens when APEXMAKER is updated?
Answer:
(need some sub questions.... need to regenerate mod, no. break save game, no. break apex map mod, no.)
Question:
Do I have to restart my map?
Answer:
If and ONLY if you want to. To update you would need to remove the old Apex Map Mod, generate a new one using the latest script, and then put that into place - if you do this, you have to start a new game.
Question:
Do I have to disable all other map mods?
Answer:
No, with this caveat: Use of any other maps may "break" parts of the map if it overwrites used cells. I highly recommend testing with nothing other than Apex Map Mod right after you build it, then add addition mods from there. Included in APEXMAKER is a spreadsheet with analysis of over 200 maps, which cells they use, and other information. I'd check that out before trying to add any more into the mix.
Question:
What happens when one of the map mods used in APEXMAKER updates?
Answer:
Nothing, Apex Map Mod is no longer reliant on any mods from the workshop, it is a new complete mod unto itself. You only update when you want to.
Map=ApexMap;Applebran;Ashenwood;AutoShop;AutoShopLouisville;AutoShopMarchRidge;AutoShopValleyStation;BedfordFalls;BendysBunker;Blackwood;Blueberry;Chernaville;Chinatown;ChristmasVillage;CONResearchTesting;Coryerdon;DeadinHongKong;EdsAutoSalvage;EerieCountry;EkronFarmhouse;ElysiumIsland;ExclusionZone;Fort Rock Ridge;FortBenning;FortKnox;FortRedstone;Frankfort;Grapeseed;Greenleaf;IndustryArea;Kingsmouth;LakeIvyTownship;LimitedArea;LittleTownship;Mansion;MarchRidgeExpansion;McCoysBunker;MilitaryAirport;MilitaryComplex;MonmouthCounty;MuldraughFireDepartment;NewDenver;NewDenverConnection;NewEkron;Northwest Blockade;OldParkTown;OldPineVillage;OverTheRiver;OverTheRiverSecondaryRoute;Pitstop;Prison;RabbitHashKY;RavenCreek;RedstoneRaceway;Refordville;Riverdeltabase;RiversideGunstore;Riverwood;RoadToBedfordFalls;Rosebery;RosewoodExpansion;Sanctuary;SaveOurStation;Seaside;Silverton;TheAccessRoad;TheLakeHouse;TheMall;TrimbleCountyPowerStation;Tugaland;ValhallaCommunitySafeZone;Western Town;WesternScrapCarYard;WestPointFireDepartment;WestPointTrailerPark;Wildberries;Muldraugh, KY
I think this is still from 0.9.9
If you really want to give, I'd appreciate if you just pick a charity you support which helps people in some meaningful way and donate what you can. Hunger, diseases, human rights, etc. I've found GlobalGiving[www.globalgiving.org]
helpful in finding organizations when I've got some spare loot.
Hope I didn't bring anyone down, not my intention!
And thanks again, quite happy you are having fun with the Apex Map Mod.
My rough plan at this point is....
- Big empty vanilla areas in the b42 will still get overwritten with selected maps.
- Cool new areas on vanilla map will be left alone.
- Maps which no longer fit will be removed until authors (or someone) relocates them.
- As new maps are made which work with the new b42 are released, they'll be added.
If you mean maps with non-map functionality you can look at how I handled Save Our Station.
Yo the build 42 map additions seems to be added into the game or smth?