Stellaris

Stellaris

Extended Machines
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mute  [开发者] 2022 年 4 月 30 日 下午 4:03
Suggestions
This is the place for your feedback regarding Balance, Bugs or future features you'd like to see.
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Augur 2022 年 5 月 1 日 上午 7:43 
I love the evolving bonus of nanomachines, in theory.
Any chance for some variations, among machines or others of further (over)specializing traits and/or drawbacks?
Say a species slowly losing its ability to be self-reliant (unable to accomplish menial task, or just increasing unhappiness with Menial/Worker jobs).
mute  [开发者] 2022 年 5 月 3 日 上午 9:11 
For now, probably not. In the future anything is possible though. I do like the idea, but currently I want to focus on polishing and fixing existing stuff first.

And I don't have any specific plans for Machines (yet), but I feel like they could use a new Origin or two.
Heir Of Space 2022 年 7 月 10 日 下午 1:11 
This would just be cosmetic, but it would be cool to rename the robot Radiotrophic to Nuclear-Powered
greatswizard 2022 年 12 月 21 日 上午 3:07 
hey, I'll figure I'd shoot my shot, but with all my mods, the habitability for machines can be lowered up to 0% depending on the traits I take (I have a trait that reduces habitability by 140%, wich has unintended repercusions and makes habitability on most worlds, lowered to 0% or 40% at best), so could you add a trait that gives machines extra habitability ?
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