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Initially the bunker in the deadzone was 1 zone so they could pathfind between the outside and inside of the bunker, though I seperated it into three different pathfinding zones. Thus zombies cannot enter or exit through the entrance as there is no pathfinding zone there. I spent roughly 3+ hours attempting to figure out how to make zombies pathfind through that entrance though removing the terrain with the devkit messed everything up and the pathfinding went BONK BONK NO WORKEY EEE in a nutshell. I might tweak it later on, but no clue.
Released an update in an attempt to fix both.
(I do like the density of structures on the map it's very cool)
That is whats happening with the bunker in the deadzone, I may expand the navigation pathfinding for the stray buildings scattered across the map.
I tried doing a few things like adding some barricades over the railway, Obviously it didn't work but I tried anyways. Perhaps raising the land a bit at the west side of bridge entry/exit would fix the issue.
is that exclusive to me or experiences by everyone
Link me the mod that you're using.
location is at the first river counted from left to right on the map, and the second rail bridge above this river counted from top to bottom. the rails and bridges are perforated, so the train will get stucked and cant go up
Its between Liehvanka and Lyovaa, but its the one by the water, the track is disconnected because the bridge glitches inside of it. If you could please fix this bug, it has been a bug for a long time.