安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








You can instead use this mod's text file configuration options in multiplayer.
Hotkeys and the button at the bottom right, neither would do anything sadly. The only thing that worked was giving control to summons, so Krell was doing his own thing. We're gonna try again tomorrow hopefully if we have time.
Edit: Zero issues since then, idk what was going on with that Heinrich game.
Would it be possible to add an option to not allow the AI to use winds but still control the unit?
It kind of work in Multiplayer, though it gets rapidly confused when you start giving units to your ally.
Also, when loading I get the following error lgroove_log.txt. I put it here in case you'd like to know how it is behaving in MultiPlayer.
That said, thank you for the report. I would much rather have something like this reported than for you to assume I'm already aware of it. And it's possible that I'm mistaken and that this is impacting multiplayer differently than it impacts single-player where I tested it. I'll try to look at this again when I have the chance and a willing multiplayer teammate.