安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I've put a lot of effort into making sure that costs do not reach 0 internal to my own collection.It's literally impossible to then account for every other mod on the workshop.
the effect is powerfull just wanted to make sure this is intended
The CD and WoM cost reduction from the duplicate skills stack, is this intended?
He also has two instances of the spell in his Ability list in the left-hand pane. A few other characters also have two instances of some starting spells in their ability list (Alarielle with Earth Blood and Pha's protection for instance). Don't think has a gameplay effect as the spells only appear once in the skill tree, but thought I'd mention it regardless.
E: Also, Malagor's WoM cost reduction from his Dark Omen skill isn't listedi n the toooltip (though it applies properly), seems the effect doesn't have a localization.
It's easily fixed by adding: wh2_main_skill_node_def_morathi_generic_4 in the @com_LLLM_skill_trees (in character_skill_nodes_tables) with a tier of 14
Also, adding wh2_main_skill_node_def_morathi_generic_5 with a tier of 15 (else it'll look funky)