Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Extended: Standalone Edition
erikem  [开发者] 2022 年 5 月 31 日 下午 10:13
Bug reports
Post for bug reports
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正在显示第 1 - 15 条,共 19 条留言
Dream Thing 2022 年 6 月 1 日 上午 12:15 
wow you're fast! Thank you very much for looking into and fixing this!

Error Log Below

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Exception (v154): KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.SortedList`2[TKey,TValue].get_Item (TKey key) (at <f3c7b75c910740aeb2d7453142c57ce5>:0)
SIS_Extended_Effects_Framework_Processor.CleanFinishedOverTimeEffect () (at <33ad34c000724c829b4e6beae7c09222>:0)
CharacterManager_Update_SIS_Extended_Effects_Framework__Patch.Postfix () (at <33ad34c000724c829b4e6beae7c09222>:0)
DMD<>?-190682112.CharacterManager.Update_Patch1 (CharacterManager this) (at <b73d49bc6e614751b0bd3e0498166091>:0)
Session.DeterministicUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:894)
Session.NonDeterministicFixedUpdate (InputFrame handleInputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1027)
GameImpl.FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:1690)
Launcher.FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Launcher.cs:139)
erikem  [开发者] 2022 年 6 月 1 日 上午 12:20 
And thx for reporting =) Thankfully it was one easy to locate bug =)
Dream Thing 2022 年 6 月 1 日 下午 11:12 
Heya! Got another one that's crashing me, i got to do a name check and perhaps it's because of the recent update, but regenerative potion crashed me when i drank it. Red error text says Assertion failed. big text below.

Assert (v154): Assertion failed UnityEngine.Debug:Assert (bool)
EquipmentContainer:Remove (TileObject,Equipment) (at C:/Survivalist2/Assets/Scripts/Equipment/EquipmentContainer.cs:1711)
OnUsedFromInfoScreen_SIS_Extended_Effects_Framework__Patch:Postfix (Equipment,PlayerRecord,Character,TileObject)
DMD<>?1285556224:Equipment.OnUsedFromInfoScreen_Patch2 (Equipment,PlayerRecord,Character,TileObject)
Session:ProcessInputAction (PlayerRecord,InputAction) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1667)
Session:ProcessInputFrame (PartyMember,InputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1313)
Session:NonDeterministicFixedUpdate (InputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1019)
GameImpl:FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:1690)
Launcher:FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Launcher.cs:139)
erikem  [开发者] 2022 年 6 月 1 日 下午 11:56 
Thx. I'll check it
erikem  [开发者] 2022 年 6 月 2 日 下午 1:44 
Fixed in v2.0.10
Dream Thing 2022 年 6 月 6 日 上午 8:22 
Thank you very much! Works like a charm now!
Tizferatu 2022 年 6 月 19 日 上午 12:00 
When getting a status ailment (such as a cold), the orange bar that drops down behaves inconsistently and can wind up in loops of trying to open and close (which makes a really annoying sound since it rapid fires the notification sound).
erikem  [开发者] 2022 年 6 月 19 日 上午 2:22 
引用自 tizuby
When getting a status ailment (such as a cold), the orange bar that drops down behaves inconsistently and can wind up in loops of trying to open and close (which makes a really annoying sound since it rapid fires the notification sound).
Huh. This is pretty weird... Is there anything else happening at the same time? Are you bleeding or something?
Also do you have tutorial tips on or off?
Tizferatu 2022 年 6 月 19 日 上午 2:37 
Not bleeding or anything, and it happens consistently with or without bleeding/damage.

AFAIK tutorial tips are on (I never turned them off or saw a setting for it).

I've also noticed when the notification bar drops down with one of the status, it never actually stays down - it's always at least jittery (but it seems to stay in the "closed trying to open" loop more than it's actually able to drop down).

Only other mods I have are better farmer and trader.
Tizferatu 2022 年 6 月 19 日 上午 3:01 
Found the tutorial tips option, tried with and without it and the issue still happens.

I end up having to frequently go into menus just to get a break from the rapid fire sound effect lol.

It doesn't happen when paused (the notification doesn't try to come down I've noticed, while the game is paused)
最后由 Tizferatu 编辑于; 2022 年 6 月 19 日 上午 3:01
erikem  [开发者] 2022 年 6 月 19 日 上午 4:24 
Can you please send me your save file to mistoff@gmail.com
Tizferatu 2022 年 6 月 19 日 上午 4:50 
引用自 erikem
Can you please send me your save file to mistoff@gmail.com

Sent.
erikem  [开发者] 2022 年 6 月 19 日 上午 4:55 
Thx. I'll have a look
Valkyre40000 2022 年 8 月 28 日 上午 4:50 
If I make Sticks from Log the process uses up the Axe and not the Hand Tools, maybe if I use Axe it shouldn't consume the Axe at all only with handtools.

I play with the SIS Zedmulate Edition but maybe the issue is general.
最后由 Valkyre40000 编辑于; 2022 年 8 月 28 日 上午 4:51
erikem  [开发者] 2022 年 8 月 28 日 上午 5:14 
Sticks from logs uses Axe and should return it upon completion of the recipe. Hand tools are used when producing planks on regular workbench (materials bench does not use hand tools as well)
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