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Failed to load sound file "Content/ContentPackages/Items/Weapons/Coilgun6.ogg" (file not found). {Sound file "C:/Program Files (x86)/Steam/steamapps/common/Barotrauma/Content/ContentPackages/Items/Weapons/Coilgun6.ogg" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sounds\SoundManager.cs:line 361
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\RoundSound.cs:line 112
Failed to load sound file "Content/ContentPackages/Items/Weapons/Coilgun6.ogg" (file not found). {Sound file "C:/Program Files (x86)/Steam/steamapps/common/Barotrauma/Content/ContentPackages/Items/Weapons/Coilgun6.ogg" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sounds\SoundManager.cs:line 361
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\RoundSound.cs:line 112
With the mod enabled, the two new ports don't appear on the turrets' connection panel: "Set_Auto_Operate" and "Toggle_Auto_Operate"
I removed the mod, and the ports re-appeared in the connection panel, so it's definitely this mod that's causing this issue since this is the only mod I have affecting turrets.
(I have the "EK Mods for 1.x.x.x" mod but that's the other author's issue since those mod turrets aren't updated for this Summer update either.)