Barotrauma 潜渊症

Barotrauma 潜渊症

Submarine Weapon Sound Makeover
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lobster  [开发者] 2023 年 3 月 23 日 上午 10:11
BUG REPORTS
This should be pretty self explanatory, but please give as many details as you can.
最后由 lobster 编辑于; 2023 年 5 月 29 日 下午 10:48
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正在显示第 1 - 8 条,共 8 条留言
Elliott 2023 年 5 月 29 日 下午 10:32 
Noticed a bug that causes chainguns max skill to go down from 5 to 1. Unsure if this is a conflict with other mods but this is the only mod i have that modifies the chaingun. And this is only for the chaingun. I run relatively vanilla with little stuff added on and nothing that changes submarine building or the chaingun in any other way besides this mod. Hope this helps
Elliott 2023 年 5 月 29 日 下午 10:35 
引用自 End
Noticed a bug that causes chainguns max skill to go down from 5 to 1. Unsure if this is a conflict with other mods but this is the only mod i have that modifies the chaingun. And this is only for the chaingun. I run relatively vanilla with little stuff added on and nothing that changes submarine building or the chaingun in any other way besides this mod. Hope this helps
update. i think ive located the reason. the chaingun is the only gun with a default high skill value different htan 8. all other guns have a skill value of 8 where the chaingun has a skill value of 5. usnure why this would mess with things but you should maybe be able to get to the problem easier with this
lobster  [开发者] 2023 年 5 月 29 日 下午 10:48 
Should be fixed, thank you for the report. The rotationspeed for high skill was stuck at 1.
RTO700 2023 年 8 月 25 日 上午 7:50 
I have no idea whether it is a bug or not, that it seems to support only single-track sound instead of dimensional sound, making it impossible for me to tell which coil gun is firing without checking the panel.
lobster  [开发者] 2023 年 8 月 25 日 上午 11:30 
I think I know the cause, and it should be fixed relatively soon if I don't forget. Thank you for the report.
K_BOMBA 2023 年 10 月 25 日 下午 2:25 
Errors if there is a wrecked turrets on a sub or a beacon.

Failed to load sound file "Content/ContentPackages/Items/Weapons/Coilgun6.ogg" (file not found). {Sound file "C:/Program Files (x86)/Steam/steamapps/common/Barotrauma/Content/ContentPackages/Items/Weapons/Coilgun6.ogg" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sounds\SoundManager.cs:line 361
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\RoundSound.cs:line 112

Failed to load sound file "Content/ContentPackages/Items/Weapons/Coilgun6.ogg" (file not found). {Sound file "C:/Program Files (x86)/Steam/steamapps/common/Barotrauma/Content/ContentPackages/Items/Weapons/Coilgun6.ogg" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sounds\SoundManager.cs:line 361
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\RoundSound.cs:line 112
Vult 2024 年 6 月 19 日 上午 11:14 
I love the mod, but it causes an issue with the new turret auto operate functionalities that were introduced with the new Summer update from a few days ago.

With the mod enabled, the two new ports don't appear on the turrets' connection panel: "Set_Auto_Operate" and "Toggle_Auto_Operate"

I removed the mod, and the ports re-appeared in the connection panel, so it's definitely this mod that's causing this issue since this is the only mod I have affecting turrets.

(I have the "EK Mods for 1.x.x.x" mod but that's the other author's issue since those mod turrets aren't updated for this Summer update either.)
lobster  [开发者] 2024 年 6 月 19 日 下午 8:15 
This should now be fixed, Vult. Thank you for the report.
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