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Idea 2, probably too complicated: When the predator hauls his prey to his nest, as long as the weight/mass of the prey is equivalent or higher than that of the predator, have his sprite be backwards, as if he was walking backwards, while dragging the corpse with his mouth. The prey's sprite would be rendered a few negatives on the X axis, as to not render itself on the whole top of the predator.
Idea 2 would be extremely cool, I could try but don't promise anything! heheh
"Fed up with its boring existence, Raccoon concluded he's been due for a change. Raccoon iw now a predator".
"Tortoise has grown tired of its life and decided it was time for a change. Tortoise changed its diet and has become a predator".
1. Predators are more likely to attack older, sick, injured, downed and separated animals/colonists.
2. The more herbivores are on the map, the more likely the arrival of new carnivores is.
3. Larger predators would try to kill smaller predators to eliminate competition if they meet. This can also apply to colonists.
4. Pack hunters - some animals (i.e. wolves) will create packs and attack and then defend captured prey together.
5. Stats rebalance - change some stats to resemble real life slightly more, i.e bears should be faster than humans.
1) Find fresh dead bodies to eat.
2) Hunt 'easy prey'
3) Hunt humans.
I find that currently you need to exterminate every predator or live in permanent war with them.
In another somebody was mauled within the first hour... I saved him, a mountain lion dragged off his unconscious body after rescuing him. Every few hours something attacked... big cats, nightlings, a crow, a mink... finally a bear wiped us out.
It felt less random and more like a horror movie where predators wanna wipe humans out. Take this as a data point, do not run out and change things... but keep in mind 'one tester' is getting massacred.
New update has fixed these issues by creating toggleable options in a mod settings menu :^)
- create their sleeping spots from grass (hay), hides (leathers);
- stop from creating spots in random places and create them in roofed or distand places like caves or corners (corridors) of hills/ruins, ?