Left 4 Dead 2

Left 4 Dead 2

Resident Evil Mode
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Toranks  [开发者] 2022 年 4 月 14 日 上午 1:10
Contenido de convars.txt
//left4bots
allow_all_bot_survivor_team 1
sb_all_bot_game 1
sb_allow_shoot_through_survivors 0
sb_battlestation_give_up_range_from_human 750
sb_battlestation_human_hold_time 2
sb_close_checkpoint_door_interval 10
sb_debug_apoproach_wait_time 2.5
sb_close_threat_range 400
sb_combat_saccade_speed 2250
sb_enforce_proximity_range 2500
sb_enforce_proximity_lookat_timeout 5
sb_unstick 1
sb_far_hearing_range 2000
sb_friend_immobilized_reaction_time_expert 0
sb_friend_immobilized_reaction_time_hard 0
sb_friend_immobilized_reaction_time_normal 0
sb_friend_immobilized_reaction_time_vs 0
sb_locomotion_wait_threshold 0.5
sb_max_battlestation_range_from_human 750
sb_max_scavenge_separation 3000
sb_min_attention_notice_time 1
sb_min_orphan_time_to_cover 0.5
sb_near_hearing_range 1000
sb_neighbor_range 200
sb_normal_saccade_speed 1500
sb_path_lookahead_range 1000
sb_pushscale 4
sb_reachability_cache_lifetime 0.1
sb_rescue_vehicle_loading_range 200
sb_separation_danger_max_range 600
sb_separation_danger_min_range 150
sb_separation_range 300
sb_sidestep_for_horde 1
sb_temp_health_consider_factor 0.9
sb_threat_close_range 250
sb_threat_far_range 1000
sb_threat_medium_range 500
sb_threat_very_close_range 150
sb_threat_very_far_range 2000
sb_toughness_buffer 21
sb_vomit_blind_time 2.5
survivor_ff_avoidance 1
survivor_ff_tolerance 10
survivor_allow_crawling 1
survivor_incap_max_fall_damage 300
fall_speed_fatal 800
survivor_crawl_speed 30
survivor_crouch_speed 80
survivor_shove_teammates 1
survivor_drag_type 2
//Armas
ammo_turret_infected_damage 100
ammo_turret_tank_damage 100
ammo_turret_witch_damage 100
z_minigun_damage_rate 60000
mounted_gun_cooldown_time 15
mounted_gun_overheat_penalty_time 15
mounted_gun_overheat_time 15
mounted_gun_rate_of_fire 10
ammo_huntingrifle_max 200
ammo_sniperrifle_max 200
ammo_grenadelauncher_max 50
z_shotgun_bonus_damage_range 250
ammo_chainsaw_max 100
chainsaw_attack_distance 100
chainsaw_attack_cone 50
chainsaw_attract_distance 1500
//Enemigos IA mejorada
skill 3
tank_run_spawn_delay 5
tank_stuck_visibility_tolerance_choose_new_target 1.25
tank_stuck_time_choose_new_target 1
tank_stuck_visibility_tolerance_suicide 60
tank_stuck_visibility_tolerance_choose_new_target 1.5
tank_stasis_time_suicide 90
tank_stuck_time_suicide 90
tank_throw_aim_error 25
tank_throw_loft_rate 0.016
tank_throw_max_loft_angle 90
tank_throw_allow_range 675
tank_throw_lead_time_factor 0.13
tank_visibility_tolerance_suicide 150
tank_burn_duration 90
tank_burn_duration_hard 90
tank_burn_duration_expert 60
nb_path_segment_influence_radius 9999
nb_path_draw_inc 9999
nb_saccade_speed 4150
nb_speed_look_ahead_range 338
nb_goal_look_ahead_range 9999
hunter_pounce_loft_rate 0.0375
hunter_pounce_max_loft_angle 90
hunter_pounce_ready_range 600
jockey_pounce_loft_rate 0.0375
jockey_pounce_max_loft_angle 90
z_jockey_control_max 0.9
z_jockey_control_min 0.1
z_jockey_control_variance 0.5
z_hunter_lunge_pitch 95
smoker_tongue_delay 1
z_charge_duration 10
z_vomit_duration 3
z_witch_flashlight_range 750
z_witch_personal_space 145
z_falling_land_speed 150
z_brawl_chance 5
z_female_boomer_spawn_chance 50
z_tank_has_special_blood 1
//Zombies sensibilidad realista
z_fog_spawn 1
z_notice_near_range 80
z_acquire_far_range 500
z_acquire_near_range 50
z_acquire_far_time 10.0
z_acquire_near_time 1
z_acquire_time_variance_factor 1
z_hear_runner_far_range 300
z_hear_runner_near_range 200
z_hear_gunfire_range 2000
z_vision_range 300
z_vision_range_alert 500
z_vision_range_daylight 750
z_vision_range_obscured 100
z_vision_range_obscured_alert 200
z_noise_level_vocalize 80
z_noise_level_footstep 80
z_spawn_mobs_behind_chance 10
//Rango de atraccion de las bombas
z_force_attack_from_sound_range 2500
z_notice_it_range 2500
//Distancia de spawn y despawn
z_cooldown_spawn_safety_range 1250
z_discard_min_range 1500
z_discard_range 5000
spawn_behind_survivors_distance 1000
z_respawn_distance 1000
z_safe_spawn_range 1000
z_spawn_range 2500
//Fisicas realistas
cl_ragdoll_limit 120
cl_ragdoll_maxcount 120
cl_ragdoll_maxcount_boss 10
cl_ragdoll_maxcount_generic 60
cl_ragdoll_maxcount_gib 50
cl_ragdoll_maxcount_special 20
ragdoll_velocity_multiplier 24
phys2_ragdoll_self_collision 1
cl_ragdoll_gravity 772
cl_ragdoll_force_multiplier 24
cl_ragdoll_physics_enable 1
z_fatal_blast_max_ragdolls 50
//Limites maximos
z_background_limit 100
z_mob_spawn_max_size 60
z_mob_spawn_finale_size 60
z_mega_mob_size 90
music_dynamic_mob_large 75
music_dynamic_mob_med 50
music_dynamic_mob_small 25
z_mob_min_notify_count 50
z_common_limit 100
//Zombies errantes reservados
director_always_allow_wanderers 1
z_wandering_density 0.1
z_reserved_wanderers 10
cleared_wanderer_respawn_chance 0.1
director_num_reserved_wanderers 10
director_intensity_relax_allow_wanderers_threshold 0.8
director_intensity_relax_allow_wanderers_threshold_expert 0.8
director_intensity_relax_allow_wanderers_threshold_hard 0.8
//Items
first_aid_heal_percent 1
pain_pills_decay_rate 0.1
pain_pills_health_value 50
adrenaline_duration 30.0f
pipe_bomb_timer_duration 20
vomitjar_radius 200
vomitjar_duration_infected_bot 120
vomitjar_duration_infected_pz 120
vomitjar_duration_survivor 10
vomitjar_radius_survivors 50
adrenaline_health_buffer 30
//Dificultad
z_health 250
z_speed 68
z_walk_speed 50
z_crouch_speed 30
z_charge_start_speed 100
z_spitter_speed 180
z_jockey_speed 200
z_hunter_speed 250
z_exploding_speed 100
z_gas_speed 180
z_tank_speed 120
z_tank_walk_speed 90
z_tank_health 10000
z_witch_health 1750
z_spitter_health 250
z_exploding_health 150
z_hunter_health 400
z_jockey_health 500
z_charger_health 1000
z_gas_health 350
z_throttle_hit_interval_expert 0.5
z_throttle_hit_interval_hard 0.5
z_throttle_hit_interval_normal 0.5
survivor_friendly_fire_factor_expert 0.3
survivor_friendly_fire_factor_hard 0.3
z_hit_incap_factor_expert 0.6
z_hit_incap_factor_hard 0.6
z_hit_incap_factor_normal 1.0
z_non_head_damage_factor_easy 0.4
z_non_head_damage_factor_expert 0.4
z_non_head_damage_factor_hard 0.4
z_non_head_damage_factor_normal 0.4
z_non_head_damage_factor_multiplier 0.4
z_hit_from_behind_factor 1
survivor_damage_speed_factor 0.5f
rescue_min_dead_time 180
//Mas empujes sin cansarse
z_gun_swing_coop_max_penalty 12
z_gun_swing_coop_min_penalty 8
//Relax
director_relax_max_interval 240
director_relax_min_interval 120
z_mob_spawn_max_interval_expert 1200
z_mob_spawn_max_interval_hard 1200
z_mob_spawn_max_interval_normal 1200
z_mob_spawn_min_interval_expert 600
z_mob_spawn_min_interval_hard 600
z_mob_spawn_min_interval_normal 600
z_mega_mob_spawn_min_interval 1500
z_mega_mob_spawn_max_interval 3000
director_panic_wave_pause_min 10
director_panic_wave_pause_max 15
director_special_initial_spawn_delay_min 120
director_special_initial_spawn_delay_max 240
director_special_respawn_interval 120
z_special_spawn_interval 120
//bots
sb_follow_stress_factor 1
sb_melee_approach_victim 0
最后由 Toranks 编辑于; 2022 年 5 月 22 日 下午 8:51
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Toranks  [开发者] 2022 年 5 月 22 日 下午 9:03 
Updated (only here, not inside the vpk file):
- Bots will not stay as close to you in normal circumstances or collecting drums, only when you are in immediate danger
- More damage with turrets
- More ammo with snipers, grenades and chainsaw, to compensate for the lack of instakills
- The tank doesn't switch targets as quickly so it doesn't get stuck and torn between multiple survivors, but it's still faster than vanilla
- The tank takes longer to die on fire, to compensate for its slower speed
- Boomer vomit ejection lasts slightly longer
- Zombies take longer to notice you when all other requirements are met, and have slightly less range in the dark
- Adjusted speeds (down) of all specials, including tank
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