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In addition, there are a number of features I thought would be useful for this mod, and so I added them as well. Many of them are selectable via a new Garden Speed Helper section on the Options page of Cookie Clicker. Once consequence of adding these new features, though, is that CCSE is now required to run this mod. CCSE should precede this mod (and all others) in the loading order. If CCSE is not loaded, Garden Speed Helper will try to load it (and should succeed).
The new features available are the following, starting on the Options page:
- An option to make Juicy Queenbeets plantable (off by default). I noticed a line to do just this in the original code, but it was commented out, I assume because the author did nor want to make such a feature mandatory. That's why this feature is off by default. When this mod loads, it reads the plantable state of Juicy Queenbeets from the game, and initializes the button to this state.
- Buttons for all available time intervals. Turning these buttons ON or OFF adds or subtracts a button for that time interval in the display on the main page. Note that in addition to the current buttons, there are now buttons for 15, 20, 45, 90, and 120 seconds. The buttons are initialized to reflect the current display. You can select as many or as few buttons as you want; you can even set up a whole different interval progression, such as 5, 15, 30, 45, 60, 90. The "default" button is not in this list because it is always displayed. If you deselect the button for the current interval, the mod keeps running that interval until another one is selected.
- Moving on to the main page, a bug in the garden countdown timer has been fixed. Formerly, the timer would start at one second more than the interval, count down to 2, and then, when it reached 1 second, it would start over at the interval plus one second. This timer now starts at the actual interval selected, counts down to 1, and when it would reach zero, it starts the timer at the selected interval.
- The selected interval is now indicated by highlighting the selected text and the outline of the box containing it. This works for all buttons except the "New" button, as that button is only selected momentarily, and never permanently.
- Hovering over a button highlights the button's text, but not the box outline.
Extensive testing has been done on all of the above features. Einzelmais - please let me know if you want anything changed here. Also, it's possible to add an option to suppress the display of the "set tick speed" label, which can be useful either on narrow displays or, more ,likely, if the player selects a number of additional speeds. Please let me know if you would like that option added; it's simple to do.Putting all these options in has increased the file size a fair amount, so rather than posting the whole thing here, I put it in my Pastebin. That's where you can find the files main.js (https://pastebin.com/yh3wsXtq) and info.txt.[pastebin.com] Enjoy!