安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
2. There are already mods which handle road building. I don't think the player should be forced to choose between this huge modpack and a mod like Roads of the Rim..
3. The wreath is completely cosmetic and offers no protection. Could it at least give its wearer some kind of social impact bonus or ideology spread chance bonus?
But my biggest gripe is bronze production. Its not about it not using tin and copper, its specifically that it uses steel, a better material, to make weaker one. Even if it doubles the metal yield, I feel like it doesn't beat simply making armor and weapons out of steel instead. Especially since if you play with limited research, you're not gonna save that steel for anything else.
For that I can suggest alternative recipe of using only stone chunks to produce small amounts of bronze. The mining outpost should take care of stone income and make bronze rightfully more available.
Ironically the recipe with steel would be most welcome in spacer colonies where steel gets very bottle-necked and you need something metallic urgently, so "doubling" steel at cost of efficiency makes an interesting feature at that stage (down bad with bronze turrets lol).
Don’t know if you ever got the help with this that you wanted since it’s a two-year-old post… You could put the meat you are saving for other occasions inside its own storage space and disallow the door until you need it, that way pawns don’t go in the room.