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its also pretty disorienting that your crosshair can move over rocks but you cant jump over them
Basically, if you jump on an enemy and it doesn't die, Edith pulls a Mario and bounces onwards.
(yes, I've thought about this character's mechanics a lot)
birthright for tainted edith: wider doors
Like, with 20/20 you could stomp twice at a time
..and that's all I could come up with, apparently
you could also have the damage dealt by the stomp be equal to dmg * tears, so that both stats are useful for stomping
and tear effects should be able to proc on the stomp if they don't already
"- A nice way of visually showing when Edith is and isn't invincible *could* be to make her only be a salt statue while invincible and have her be human otherwise - or perhaps just her head turns human, so that she still can't walk. Just a thought."
A pocket active item that serves to depetrify her and she can act as a normal character in the room for a short period of time, as a reverse effect of the inverted Chariot card, this would also help explain why she can have red hearts.