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2022-03-27 07:09:51.558 - Thread: 1 -> Ore Generator - Make ore from electricity! error/exception: Object reference not set to an instance of an object.
at Stollie.OreGenerator.OreGeneratorBlock.SetEmissives()
at Stollie.OreGenerator.OreGeneratorBlock.UpdateAfterSimulation()
If you need the whole log I can give it, but a lot of it is that and over 3mb
the log from keen
2022-04-23 20:45:25.334 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Stollie.OreGenerator.OreGeneratorSession.GenerateOre()
at Stollie.OreGenerator.OreGeneratorSession.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
and the log from your mod
[20:44:58] Initialized
GameMode=Survival
OnlineMode=OFFLINE
Server=True
DS=False
Defined=STABLE,
[20:44:58] *** Load Data STARTED ***
[20:44:58] Loading Config File on Server
[20:44:58] Config File Not Found. Using Default Values
[20:44:58] Session Load Data Power Required: 5
[20:44:58] Session Load Data SecondsBetweenCycles: 10
[20:44:58] *** Load Data ENDED ***
[20:44:58]
[20:45:14] *** Session Initilization STARTED ***
[20:45:14] Ticks between spawns: 600
[20:45:14] Found 33940 Entities
[20:45:14] Found 40 Grids
[20:45:14] Found 2 Ore Generators
[20:45:14] Found 20 Ores in Config File
[20:45:14] *** Session Initilization ENDED ***
[20:45:14]
I'll upload a copy of my world, but it is mod heavy.
2022-04-25 23:11:11.103 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Stollie.OreGenerator.OreGeneratorSession.GenerateOre()
at Stollie.OreGenerator.OreGeneratorSession.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
and yours
[22:53:36] Initialized
GameMode=Survival
OnlineMode=OFFLINE
Server=True
DS=False
Defined=STABLE,
[22:53:36] *** Load Data STARTED ***
[22:53:36] Loading Config File on Server
[22:53:36] Found Existing Config File
[22:53:36] PowerRequired value found in config file: 5
[22:53:36] Session Load Data Power Required: 5
[22:53:36] Session Load Data SecondsBetweenCycles: 15
[22:53:36] *** Load Data ENDED ***
[22:53:36]
[22:53:53] *** Session Initilization STARTED ***
[22:53:53] Ticks between spawns: 900
[22:53:53] Found 35149 Entities
[22:53:53] Found 8 Grids
[22:53:53] Found 2 Ore Generators
[22:53:53] Found 21 Ores in Config File
[22:53:53] *** Session Initilization ENDED ***
[22:53:53]
This is the new world BTW.
Also is this only happening with the shield mod? There might be some conflict.