Rivals of Aether

Rivals of Aether

Zero
Wabbles  [开发者] 2022 年 5 月 3 日 下午 5:43
BALANCE SUGGESTIONS
my name is jeff
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正在显示第 1 - 8 条,共 8 条留言
MuttDud 2022 年 5 月 8 日 上午 4:20 
The new update is great! heres a couple thoughts i think might be worth mentioning.


-I think that normal forward strong sends too high upwards for a forward strong.

-I LOVE the new double charge wave move but i think its outclassed by super forward strong which has higher knockback, more percent even when tapped, dosent require you to charge a shot first AND has a faster and larger projectile. Maybe have it only take a portion of your meter?-

-speaking of super forward, i know its a super but the projectile is near unreactable. the speed should be nerfed a little imo. about charge shot speed, maybe?

-Super downstrong is rather unreliable at times. maybe specify some launch angles for the laser beams so they properly combo into eachother.

-His recovery is kinda insane now that you can use both upspecial, down special AND side special but ill have to test it out with my friends soon to see if its broken or not.

ill edit more in as i go.
最后由 MuttDud 编辑于; 2022 年 5 月 8 日 上午 4:27
Z-Na 2022 年 5 月 8 日 下午 8:03 
If you want him to feel similar to the MMX games, you have to lower the endlag on ALL his aerials. Even if his damage is lacking, you can't have a combo character unless he has enough time to connect multiple moves!
Airplane Heavy 2022 年 5 月 22 日 下午 1:27 
Kinda would be nice to have his aerial side special work as it does from the SSBB Zero mod.
like from this one: https://www.youtube.com/watch?v=2MQpnZotgX8
Sherlock333 2022 年 5 月 29 日 上午 8:58 
In my opinion, I think he's a pretty fine character, rough around the edges, but definitely fine, but i feel like he just takes too long to kill.
Kamui | カムイ 2022 年 6 月 1 日 下午 3:38 
So far hes a really fun character although there are a couple things i think should be changed/adjusted
- Up B i feel should become a kill move, Zero feels pretty lacking in terms of kill power overall (even with his meter things normally don't kill till a 120 percent) and Up smash kind of does the same but Zero can do more out of it, and Up B currently kind of does the same thing as Up smash even in terms of Damage, So i feel Up B should get more of an incentive to use, and the only other base kill option i can think of is Neutral Air so having another kill option in his kit would greatly benefit him
- Down Air coming out a bit faster would also help since Zero floating for a brief second is well more than enough time for your opponent to either parry you or even dodge out of the way and punish, and because of that i mostly use Landing F air just due to its speed
- Jab's Hitbox (Ending triple slash hitbox) is a bit wonky and most of the time my opponent will fallout of it if they are standing too close to me, so an edit to the hitbox might be a bit of help to reduce that issue and make it more consistent
- Meter should gain more from combos,Overall combos imo should be the main way to get meter currently the main thing i do to gain meter and is by far the fastest way is camp and charge the Z buster which feels less incentive and overall less fun
- Meter i feel should also gain its own graphic on top of Zero (For example the Health bar from the MMZ games) since its really hard to look at the small bar right beside him and pay attention to whats happening during gameplay and sometimes i even have full meter without even knowing it so i feel a bigger graphic would help resolve this issue

Overall thats all i have to say so far, Keep up the Good work! (although if i have more suggestions ill just put it here)
最后由 Kamui | カムイ 编辑于; 2022 年 6 月 4 日 下午 7:34
Airplane Heavy 2022 年 7 月 15 日 上午 9:15 
引用自 Kamui | カムイ
So far hes a really fun character although there are a couple things i think should be changed/adjusted
- Up B i feel should become a kill move, Zero feels pretty lacking in terms of kill power overall (even with his meter things normally don't kill till a 120 percent)

I agree, his up b's last hit should have way more killpower.
Kamui | カムイ 2022 年 7 月 17 日 下午 4:18 
Just thought i would put more suggestions (although im just deciding to put another post since the last update) and since its been awhile since the last update these might not be an issue now but just thought i put these here to hope help anyway

Forward Smash - I honestly think its too inconsistant and at points can be spammed. While there is a lot of endlag the move itself is a projectile with "weird" properties especially with the knockback and not only that can be really spammable near ledge which sets up to the next move im gonna talk about) considering its a smash attack. I like the move as a reference to X3 but it kind of doesnt function that well as it is currently programmed and that might just be cause its a projectile and honestly i wouldnt know how to go about fixing that probably making it an actual physical hit would work?... I also love Genmu Zero (and i would love it to sync with the Z sabers colors) however it is very weak and personally i think it should have more knock back considering its zeros "ultimate attack" in canon. I do think Zeros Charged slash from the MMZ games would be a better choice in terms of functioning (and giving him consistant kill power which i feel he lacks) although i get zero never does the charged slash in any of the X games and wouldnt fit with the "projectile theme" however. So as a whole this one im just stumped on but i dont doubt theres a way to fix it

Neutral air - This is a big one i get that this was supposed to take the spot of Kuuenzan but the way its programmed it might be more broken than Kuuenzan itself... let me explain. at least in the current patch this is base zero's only good/consistant kill move but in a way i dont think it was meant to be one. and if your skilled enough with the games movement you can potentially kill your opponent at Zero (lol). Neutral air can easily lead itself causing you to land with nair and spam it till ur opponent gets dragged to the blastzone or you use zeros kit enough to get ur opponent offstage say with F smash then Nair them into the blastzone and to the opponent it just gets mindnumbing. The safest thing id say is just give it more knockback to make it an intentional kill move so it doesnt lead into itself (or maybe experiment a bit with Kuuenzan to make that perhaps a bit balanced but i dont have too high hopes for that happening lol)

Neutral Special - The Zero buster just doesnt feel right in terms of damage. i feel like at least with the charged shot should do 8 percent at most so it does doubled the normal one because a 1 percent different almost feels like a slap in the face for using it (although i get that would overlap with the F smash damage but the safest thing i could think of is buff F Smash's damage to 10 instead of 8). even the smallest bit of damage could really help him as a whole

Down Smash (with meter) - While the move is a bit janky how it is currently, i feel like Rekkoha as a whole just eliminates edgegaurding as a whole since offstage it cant be dodged really and considering it goes through the stage just to lead into itself it as a whole just feels really cheap to get kills with if the opponent has a bad recovery or even then if they do survive zero can just follow up on it almost at point guaranteeing death. personally when i think of the current meter attacks i think they all try to cover certain things aka Genmu Zero covering horizontally and Raijinshou Covers vertically. Down smash really covers zeros body as a whole and id rather see zero have a special move that covers his body (like the attack) akin to a get off me tool and i think Rakuhouha would fit perfectly. say projectiles do 5 damage per shot to not make it broken as the area it would cover but does a small bit of knockback.

Personal Suggestion

Awakened Zero - I would love to have Zero to have an "all or nothing" move like X's Ultimate Armor and i personally think that makes them feel a little extra special as characters. Awakened Zero i feel would be perfect say it just buffs his damage and makes meter gain twice as fast but when its over he cant use special moves again similar to X. all would have to be added is an aura effect and maybe a special taunt and there you go.

These are my final suggestions for Zero (at least for this update) other than that cant wait for the big update to come out!
最后由 Kamui | カムイ 编辑于; 2022 年 7 月 20 日 下午 8:41
beegman_69 2022 年 8 月 11 日 上午 10:07 
he need some milk give mah boi some damage
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