Call to Arms

Call to Arms

That207Guy's Realism Mod [STOPPED DEVELOPMENT]
That207Guy  [udvikler] 23. maj 2022 kl. 10:53
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Viser 1-13 af 13 kommentarer
Chills097 29. juni 2022 kl. 8:10 
In conquest in certain maps the enemy starts shooting and killing as soon as my team spawns. Maybe consider lowering the enemy ai range for the first 1 min.Some maps enemy tank from their spawn kill my chopper in my spawn. Either way great mod.
Sidst redigeret af Chills097; 29. juni 2022 kl. 8:11
That207Guy  [udvikler] 29. juni 2022 kl. 8:40 
Oprindeligt skrevet af Z Spetnaz:
In conquest in certain maps the enemy starts shooting and killing as soon as my team spawns. Maybe consider lowering the enemy ai range for the first 1 min.Some maps enemy tank from their spawn kill my chopper in my spawn. Either way great mod.


I wish there was a way to mess with the enemys range, but unfortunately there isnt. I will be adding larger maps and removing the smaller maps over time. Thank you.
Sparks16 4. juli 2022 kl. 14:12 
I love the mod, but my only issue is, the enemy has super human aiming. But sometimes when I get the upper hand, I just spawn snipe them the moment they got out of spawn, like what Z Spetnaz said.
cavalrycommander 11. juli 2022 kl. 10:12 
sparky this mod is great to do mp matches. Call to arms AI sucks way too much to enjoy this game in single IMO.
Great to hear more big maps are on the way chief
Lemon 30. dec. 2022 kl. 15:18 
Loving everything so far even though I've only played a few small matches. I know artillery can be a pain to deal with sometimes but right now it feels too weak when it comes to damaging vehicles. Direct hits from heavier artillery (such as 152mm) to tanks seem to do no damage beyond potentially immobilizing. Even being able to damage their engine and guns would be fine if going for something more balanced.
cris1196 8. jan. 2023 kl. 14:37 
Stupid question: is it on purpose that Western tanks are too superior to Russian tanks? I mean, even the T-14 can't beat the cheapest heavy tanks? I have been tested in battle and American and German tanks mercilessly destroy the best Russian tanks. I checked the files and noticed that the values ​​for the western tanks are higher than the Russian ones, hence the "problem".

I don't know if this is a balance problem or if it's done on purpose. Thanks!
That207Guy  [udvikler] 8. jan. 2023 kl. 15:17 
Oprindeligt skrevet af cris1196:
Stupid question: is it on purpose that Western tanks are too superior to Russian tanks? I mean, even the T-14 can't beat the cheapest heavy tanks? I have been tested in battle and American and German tanks mercilessly destroy the best Russian tanks. I checked the files and noticed that the values ​​for the western tanks are higher than the Russian ones, hence the "problem".

I don't know if this is a balance problem or if it's done on purpose. Thanks!


Its done on purpose for realism, most of the eastern tanks are very vulnerable to western MBTs. All armor values are from war thunder, with the exception of the Abrams since war thunder didnt get the armor correct. Its all about finding the weak spot now instead of bringing down HP. You could hit an abrams turret frontally all day and its not gonna pen, same with a leopard 2a7. To compensate for the balance, russia has way more vehicles to choose from and tanks are significantly cheaper.

PS the T-14 still needs to be tweaked, since nobody actually knows the armor specs yet. I basically just matched the frontal turret armor to the SEPv3 for now. But the Abrams can still pen anything in game, which is very accurate.
cris1196 8. jan. 2023 kl. 15:27 
Oprindeligt skrevet af That207Guy:
Oprindeligt skrevet af cris1196:
Stupid question: is it on purpose that Western tanks are too superior to Russian tanks? I mean, even the T-14 can't beat the cheapest heavy tanks? I have been tested in battle and American and German tanks mercilessly destroy the best Russian tanks. I checked the files and noticed that the values ​​for the western tanks are higher than the Russian ones, hence the "problem".

I don't know if this is a balance problem or if it's done on purpose. Thanks!


Its done on purpose for realism, most of the eastern tanks are very vulnerable to western MBTs. All armor values are from war thunder, with the exception of the Abrams since war thunder didnt get the armor correct. Its all about finding the weak spot now instead of bringing down HP. You could hit an abrams turret frontally all day and its not gonna pen, same with a leopard 2a7. To compensate for the balance, russia has way more vehicles to choose from and tanks are significantly cheaper.

PS the T-14 still needs to be tweaked, since nobody actually knows the armor specs yet. I basically just matched the frontal turret armor to the SEPv3 for now. But the Abrams can still pen anything in game, which is very accurate.

I understand clearly. It just seemed too OP to me, I tried AI vs AI, giving OPFOR bonuses to buy the most expensive tanks (and it did)... it was not destroyed, but wiped off the face of the earth, even though BLUFOR had cheaper tanks . Mmmm I was curious to see if it was my mistake, well, thanks for the prompt response! I'll see if I can edit some values ​​to make it more enjoyable (personally for me, not a criticism, I love this mod :steamthumbsup:)
That207Guy  [udvikler] 8. jan. 2023 kl. 18:22 
Oprindeligt skrevet af cris1196:
Oprindeligt skrevet af That207Guy:


Its done on purpose for realism, most of the eastern tanks are very vulnerable to western MBTs. All armor values are from war thunder, with the exception of the Abrams since war thunder didnt get the armor correct. Its all about finding the weak spot now instead of bringing down HP. You could hit an abrams turret frontally all day and its not gonna pen, same with a leopard 2a7. To compensate for the balance, russia has way more vehicles to choose from and tanks are significantly cheaper.

PS the T-14 still needs to be tweaked, since nobody actually knows the armor specs yet. I basically just matched the frontal turret armor to the SEPv3 for now. But the Abrams can still pen anything in game, which is very accurate.

I understand clearly. It just seemed too OP to me, I tried AI vs AI, giving OPFOR bonuses to buy the most expensive tanks (and it did)... it was not destroyed, but wiped off the face of the earth, even though BLUFOR had cheaper tanks . Mmmm I was curious to see if it was my mistake, well, thanks for the prompt response! I'll see if I can edit some values ​​to make it more enjoyable (personally for me, not a criticism, I love this mod :steamthumbsup:)


No problem, thanks for the feedback! And things still may get tweaked again down the road for more balance. If you would like to change some values, they are all in the ".def" file for the vehicle.
cris1196 11. jan. 2023 kl. 12:46 
Hello. I think AA guns need an important balance. The missiles they fire destroy tanks more easily than atgms. Looking at the files, the damage of many of these weapons is 4000 (if I remember correctly).

The LAV AA's autocannons too, as their power is impressive, especially in the hands of the AI.

Question: Question abaout how the armour values works: I understand that you have different "body parts": body, turret, mantle (on some), engine, etc. But each one has 3 or 4 values ​​between the brackets, are these related to what the 3d model of the vehicle is or is it, for example (1 2 3 4) being 1 front, 2 front side, etc?

(Sorry if I write badly, English is not my native language. I understand well but my grammar sucks)
That207Guy  [udvikler] 12. jan. 2023 kl. 13:42 
Oprindeligt skrevet af cris1196:
Hello. I think AA guns need an important balance. The missiles they fire destroy tanks more easily than atgms. Looking at the files, the damage of many of these weapons is 4000 (if I remember correctly).

The LAV AA's autocannons too, as their power is impressive, especially in the hands of the AI.

Question: Question abaout how the armour values works: I understand that you have different "body parts": body, turret, mantle (on some), engine, etc. But each one has 3 or 4 values ​​between the brackets, are these related to what the 3d model of the vehicle is or is it, for example (1 2 3 4) being 1 front, 2 front side, etc?

(Sorry if I write badly, English is not my native language. I understand well but my grammar sucks)


I actually just updated all of the atgms/aa missles to a more balanced value, its a lot better now.

And as for the armor values go, its (front,side,rear,top) for turret, and then the same for body and engine. I use real life "heat resistance" values from the steel beasts simulator. Meaning how many millimetres of "heat" pen it can take before punching through. All tank guns values are real life as well.
BukSlayer 19. feb. 2023 kl. 20:42 
whats up with the ai in multiplayer? they get hundreds of units. its impossible. like they have 3x the manpower.
Aussie 14. mar. 2023 kl. 4:29 
is it possible to remove ukraine from conquest kinda ruins it when half the matches have nothing in it?
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