Crusader Kings III

Crusader Kings III

Loyal To A Fault
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Stik' | Mostly Mechanical Mods  [开发者] 2022 年 3 月 9 日 上午 9:39
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正在显示第 1 - 15 条,共 22 条留言
radwilly1 2022 年 3 月 10 日 下午 5:28 
Hey, great mod and all, but if one disables the mod it leaves the loyalist faction with a purple texture and turns it into a regular faction. The faction will then declare war, so it kind of ruins a game if you don't want to play with it anymore. If there is a fix for this that you could add, like a button in game that says "destroy all loyalist factions", I would really appreciate it.
Stik' | Mostly Mechanical Mods  [开发者] 2022 年 3 月 10 日 下午 5:55 
Not a bug, as mods aren't supposed to be offloaded during a game. That causes all sorts of issues, because some things are saved in the gamestate that can't be removed, and that will throw errors which, even if you don't see them like you do in this case, are at least likely to slow the game down, or can even cause crashes.
And I won't add to GUI a button that's not a proper gameplay button, sorry. If everyone did that, GUI would be more cluttered than it already is.
radwilly1 2022 年 3 月 13 日 下午 1:00 
Not a bug, as mods aren't supposed to be offloaded during a game. That causes all sorts of issues, because some things are saved in the gamestate that can't be removed, and that will throw errors which, even if you don't see them like you do in this case, are at least likely to slow the game down, or can even cause crashes.
And I won't add to GUI a button that's not a proper gameplay button, sorry. If everyone did that, GUI would be more cluttered than it already is.

Ok bud… “never disable a mod” makes a lot of sense
Stik' | Mostly Mechanical Mods  [开发者] 2022 年 3 月 13 日 下午 2:54 
Ok bud… “never disable a mod” makes a lot of sense

You can certainly disable a mod, but you can't reasonably expect it not to cause issues with on-going savegames.

What you're asking for would be like asking PDX for a button to remove a dynasty legacy, because you want to deactivate Northern Lords on your current savegame, and you already took a dynasty legacy from the legacy tracks unlocked by the flavor pack.

Now you may be able, using console commands, to disband all liberty factions before quitting and disabling the mod. That might work.
RillienCot 2022 年 4 月 17 日 上午 8:43 
So really cool mod btw. It really adds to the game and I appreciate it. That said, I've noticed it's not that well integrated with the rest of the game.

For example, if I try to imprison one of my vassals, who killed her family member, the loyalist faction rises up against me. Weird part is, then everyone (my vassals like me) leaves the faction except for the head (including the person I'm trying to imprison), and joins me as an ally against said head of loyalist faction. So now the war is about deposing me and not about imprisoning a murderer.

I also notice this during random events related to factions. Like when I'm at war, I'll get bothered about the "Faction Organizing" event for the loyalist faction. Usually it's some free stress relief cause I get to say "don't worry about it" because I know they won't do anything, but becomes a problem if my character is diligent or something.

And then because of the above problem about not being able to disable it, I now basically have to let a murderer go free.
Stik' | Mostly Mechanical Mods  [开发者] 2022 年 4 月 17 日 上午 11:04 
引用自 RillienCot
So really cool mod btw. It really adds to the game and I appreciate it. That said, I've noticed it's not that well integrated with the rest of the game.

For example, if I try to imprison one of my vassals, who killed her family member, the loyalist faction rises up against me. Weird part is, then everyone (my vassals like me) leaves the faction except for the head (including the person I'm trying to imprison), and joins me as an ally against said head of loyalist faction. So now the war is about deposing me and not about imprisoning a murderer.

Yes, since all factions in the base game are hostile, I need to modify a lot of things for the Loyalist faction not to fire like hostile factions usually do. But that'll have to wait a while more, I don't have a PC at the moment, so can't mod.

I'm also not certain if I'll make the faction not rise up, or if I'll make it clear that taking that action will result in the Loyalist faction turning against the ruler. It might be on a case-by-case basis.

I also notice this during random events related to factions. Like when I'm at war, I'll get bothered about the "Faction Organizing" event for the loyalist faction. Usually it's some free stress relief cause I get to say "don't worry about it" because I know they won't do anything, but becomes a problem if my character is diligent or something.

Yeah, same problem: events related to factions don't account for the possibility of there being "friendly" factions, so they pick a random faction member and I'll have to exclude the Loyalist faction from those.
pinkguy 2022 年 6 月 8 日 下午 8:19 
The tooltip [imgur.com] is not showing information for the values. Could it be a conflicting mod? I'm using some UI mods but this is the only aparent problem I have.
Stik' | Mostly Mechanical Mods  [开发者] 2022 年 6 月 9 日 上午 1:44 
引用自 Spread
The tooltip [imgur.com] is not showing information for the values. Could it be a conflicting mod? I'm using some UI mods but this is the only aparent problem I have.
At the very least, you should have one line after the break for Personality (Honor): +X
Don't see how it could be a conflicting mod, as those are custom tooltips, there's no reason why another mod would mess with them, tbh.
I've just started the game, doesn't happen on my end, so not sure how I can reproduce that.
B flat 2022 年 6 月 15 日 上午 9:47 
Possible bug - there's an event that reduces the discontent of a faction (you can challenge the leader diplomatically or throw gold at them). It shouldn't fire for the loyalist faction.
Stik' | Mostly Mechanical Mods  [开发者] 2022 年 6 月 15 日 下午 1:09 
引用自 B flat
Possible bug - there's an event that reduces the discontent of a faction (you can challenge the leader diplomatically or throw gold at them). It shouldn't fire for the loyalist faction.

I isolated the Loyalist faction from events including faction members, must have missed some. Is it a normal event or a court event? Any idea of the event's name?
OMOCHI 2022 年 6 月 16 日 上午 1:27 
Like Spread, I too have encountered the bug where the tooltips do not show up. It appears correctly by starting with the person recommended in the bookmarks and changing the person after the game starts.
Stik' | Mostly Mechanical Mods  [开发者] 2022 年 6 月 16 日 上午 1:55 
引用自 OMOCHI
Like Spread, I too have encountered the bug where the tooltips do not show up. It appears correctly by starting with the person recommended in the bookmarks and changing the person after the game starts.
I might be using animation starts, and those don't work well when going through character selection. Can you try if saving/reloading (without changing character) works to fix it?
OMOCHI 2022 年 6 月 16 日 上午 4:56 
It showed up fine after save and reload. Thanks!
B flat 2022 年 6 月 16 日 下午 9:51 
引用自 B flat
Possible bug - there's an event that reduces the discontent of a faction (you can challenge the leader diplomatically or throw gold at them). It shouldn't fire for the loyalist faction.

I isolated the Loyalist faction from events including faction members, must have missed some. Is it a normal event or a court event? Any idea of the event's name?

This might be some other mod then? Vassals who cannot join any factions - friends/allies also seem to never join the loyalist faction, or is that part intentional? If it is, I will look into that event when I encounter it again, if it isn't, my load order might need some adjustment.
B flat 2022 年 6 月 17 日 上午 12:09 
The event is "stewardship_duty.4060" in "stewardship_duty_events.txt"
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