Starbound
Corbent's Interactive Crew
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Corbent  [개발자] 2022년 3월 8일 오후 5시 36분
Mod Compatibility
I use Frackin Universe, Datebound, RPG Growth, NPC Spawner+, Crew Customization+, Smart Crew and a ton of other mods. Seems to be working well enough with everythng. That being said I gladly take bug reports and I will see if I can do something about it.

Frackin' Universe: All changes should work with FU's crew members. If you spot one that doesn't, please let me know, they are a lot.

Datebound: The Datebound "Partner" role is fully integrated in this mod with permission from Audie, the creator. It is the crwemembersobff (Partner) role as usual. You do not need the original DateBound, however if you are subscribed to it, you do not need to unsubscribe (and you probably shouldn't since it is unlisted and you will probably have trouble finding it again). My mod will overwrite it without any issues. Here we now have subtypes with the chemist skills instead of the heal.Denoted by the roles:
Partner(Medic) - Original
Partner(Hiker) - Jump boost (Blue)
Partner(Athelete) - Speed boost (Green)
Partner(Brawler) - Damage boost (Orange)
Partner(Explorer) - Light (Yellow)

Crew Member Buff: Everything should work fine, with the exception of the skill activation cooldown, that mod reduces it to 10 seconds, but I had to route the activation logic to somewhere else, so their change will have no efffect. Also, this mod reduces the teleport range significantly. This means that if you send your follower to operate a device or attack a target far away, they might teleport back before reaching it, or while fighting it.

Earth's Finest: Should work fine. Caveat: It allows more than 2 followers. This mod will always address the first follower with click, and the second follower with Shift+Click, any additional followers will follow you in the vanilla way (only respond to "E" interactions for follow and wait). HOWEVER! I do not know for certain if the game loads your companions in the same order every time, this means that maybe at any moment the game could switch them around and you would be controlling a different pair of your companions. This is something I might confirm and address later.

Smart Crew: I use it. And I have been told by others that use it that they work well together.

Supper's Combat Overhaul: Can be used together but issues exist. At the very least I noticed that it creates some ghost entities on top of NPCs which complicates selecting them with the commanding hand. It prevents you from using companion skills. I don't have the time/energy/willingness to dive into their code and see what's the deal. That mod does a lot of weird things. I suggest you use the "behaviors only" version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2596021740

Be warned that removing SCO from an existing universe will probably destroy it.
Corbent 님이 마지막으로 수정; 2023년 3월 31일 오후 10시 08분
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mec fluuri 2022년 8월 2일 오전 1시 54분 
how compatible is this mod with Supper's Combat Overhaul - But its only NPC Behaviors?

Edit:
Nevermind, just checke the changelog. Looks like it's compatible.
mec fluuri 님이 마지막으로 수정; 2022년 8월 5일 오전 5시 33분
76561198338881905 2022년 9월 13일 오후 12시 40분 
does it work with unknown races
Corbent  [개발자] 2022년 9월 13일 오후 4시 52분 
I have tested it with Futara dragons. If those work any race should. Portraits might look bad though.
76561198338881905 2022년 11월 23일 오전 9시 54분 
what about crew customization +
Corbent  [개발자] 2022년 11월 23일 오후 6시 42분 
Well, I use and recommend Crew Customization+. It seems to me that it works fine. If you notice anything wrong, let me know.
Davoker 2023년 3월 27일 오전 11시 57분 
Por cierto, este mod es compatible con Smart Crew > https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1732808640&searchtext=Smart+Crew

Al menos hasta donde yo he visto.

También sería bueno añadirlo a la lista de compatibles, ese mod da mucha vida a los NPCs, no se si hay otros que lo hagan mejor, personalmente este no tiene más añadidos que un comportamiento más "realista" de los tripulantes según su tipo de trabajo, que hace que los tripulantes trabajen en lo que se supone que deben trabajar, y no andar dando vueltas o todos parados en el mismo lugar xD

Es un buen mod para acompañar a este yo creo.
Davoker 님이 마지막으로 수정; 2023년 3월 27일 오전 11시 58분
FUS 2023년 12월 2일 오후 1시 58분 
Anyone running this with Better Crew got any issues? I'm using them both myself with no obvious problems so far and that makes me rather paranoid lol. Because on the former mod's page it says that this is incompatible, yet after poking into the files for a bit I didn't find any obvious incompatibilities.
Corbent  [개발자] 2024년 11월 12일 오후 6시 35분 
Hello. I have not tested that mod. But from reading it, it should be fine. My mod doesnt change crew limits.
Kinsect 2025년 3월 10일 오후 8시 56분 
say would it be possible to have it be compatible with OpenStarbound since that allows you to add in new new hotkeys?
Corbent  [개발자] 2025년 3월 11일 오후 9시 17분 
Hello @KinsectYes. Yes. It is absolutely my intention to work with Open Starbound. I am really sorry for being so scarce with progress in the mod. But I ahve my eye on Open Starbound.
AgentKirin 2025년 8월 11일 오후 8시 10분 
Arcana's crew types use their own behavior script, making this mod's commands not work on them. If you'd be so kind as to make a compatibility update/patch for those, that'd be wonderful :3
Corbent  [개발자] 2025년 8월 14일 오전 10시 54분 
Hello. I might. As soon as possible. With all the craziness going on in the world right now with censorship and control the sole focus of my little free time is on making preparations. Maybe I'll be back to doing things in a couple of weeks.
AgentKirin 2025년 9월 12일 오후 2시 22분 
I just noticed that the Viera crew roles have this issue as well. No rush on compatibility patches; I just figured I'd bring it up for such time as you do those (and if i didn't say it right that minute i was gonna forget lol).
Corbent  [개발자] 2025년 9월 18일 오전 8시 11분 
Thanks for the report. Yes, it is useful to know. I will keep it in mind.
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